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October 9th, 2024, 03:40 #141
Thanks for checking it out! Just in case, you can still deal cards to any character manually (via drag/drop or right click) through the deckbox regardless of who owns the character. The feature you quoted is specifically for the "Deal 1 to Connected PCs" button, which has that specific limitation.
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October 19th, 2024, 22:36 #142
- Join Date
- Sep 2018
- Location
- Pueblo West, Colorado
- Posts
- 50
Great extension! Because of this, I am able to import about all of my "more RPG than boardgame" boardgames into Fantasy Grounds. I had a couple of requests for the wish list:
1. The ability to assign weight to cards - in those situations where you need to build stacks of decks, go through the deck and put certain cards on top, or have certain cards come out last by assigning a weight to some or all of the cards to manipulate their randomness. Perhaps radial options: come out next, come out first, come out last, come out in the first half, come out in the last half - I think would cover every situation I have ever seen with cards.
2. The ability to see "current cards in the deck" on the deckbox as facedown cards - This combined with the ability to weigh cards would allow you to open that window, "peek two cards of your choosing and then pick the best one to come out next" type of situations.Last edited by Fistan77; October 19th, 2024 at 23:17.
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November 24th, 2024, 22:23 #143
Wanted to thank you for this extension, its a huge help to run Gamma World 7th ed, where each player has their own deck of Mutation cards and the Gamemaster has Omega Artifact cards to hand out to each player over the adventures.
Ultimate Edition Currently running Gamma World 7e
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December 12th, 2024, 02:59 #144
The last couple of games, my players have noticed really bad lag of cards showing up in their hand and sometimes they never do, even after a week.
This week I had one player's hand show another player's card hand as theirs.Ultimate Edition Currently running Gamma World 7e
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