Thread: 2024 PHB and DMG bugs reports
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November 19th, 2024, 03:10 #161
The costs in silver should be correct because it adds the cost of a quarterstaff, which is 2 sp. that means the cost can’t be shown in gp without resorting to fractional coins.
The spell scrolls in the DMG were assigned a rarity and the value comes from the rarity. I can ask them if the PHB scroll values should take precedence or the new DMG rarities should be used since it is a newer book.
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November 19th, 2024, 04:23 #162
This is the exact text from the DMG:
"*Halve the value for a consumable item other than a Spell Scroll. The value of a Spell Scroll is double what it costs to scribe the scroll (as specified in the Player's Handbook)."
Here's a screenshot: dmg_item value.jpg
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November 20th, 2024, 18:48 #163
Sorry, late in seeing this. I'm actually going through the DMG at the moment and correcting things. You are correct about the scroll value and I've already adjusted those as well as the values for consumables which were also wrong. I also noted the extraneous comma. I'm hoping to finish my review this week and get the amended DMG up for release next Tuesday.
You can now make your own scrolls via the item forge. Add a scroll to the Base Item and then drag in an appropriate spell and when you click on Forge new item it will create the spell scroll with that spell.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 20th, 2024, 18:58 #164
Right, so that explains why javelins, slings, clubs, greatclubs, and darts all had a value in either copper, silver, or electrum pieces. I pretty much 'fixed' all of these by converting those values into gp
The OP is correct about the spell scrolls value, and consumables are also half the value of the rarity shown so I corrected those as well. As he mentions this is noted in the DMG in the Magic Items value section.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 22nd, 2024, 22:35 #165
DMG 2024 Table titled 'Feywild Time Warp', the <<Label>> is missing.
Fantasy Grounds Ultimate Classic and Unity License Holder
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November 22nd, 2024, 22:39 #166If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 24th, 2024, 05:20 #167
I searched for Common weapons and some that showed up in that list look suspect to me, such as Blackrazor +3. Is it priceless at 0gp?
suspect.png
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November 24th, 2024, 09:49 #168
It's value is priceless since it's an artefact so 0gp is as good a value as any. I have just gone through all of the magic items in the DMG adding in non id descriptions and names and I caught a bunch of other stuff like values as I was doing so. The update will get released on Tuesday.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Today, 11:31 #169
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- Apr 2020
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Hello. I'm not sure if this has been reported already, but dragging tokens with the mouse on the Barrow Crypt map in the DMG 2024 is really jittery. No extensions. Just a new campaign, yes to using 2024 rules, only the DMG 2024 Maps module loaded. Transparent token is where I'm dragging the mouse, token itself is where it moved to. The area shown in the screenshot is where I get the most jittering.Screenshot 2024-11-26 100722.png
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Today, 16:30 #170
This is related to the new update having graphic and memory issues. There have been numerous hot fix updates pushed since then, make sure you and your players all update. But know, there are still some unresolved issues. Not sure if this is one of those. But, you can check the House of Healing for the most recent threads, or if this still persists for you after an update and testing with no extensions, it would be best to create a new thread to report your details in the House of Healing
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