Thread: Map Editing Tools Hidden
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Yesterday, 21:43 #1
- Join Date
- Nov 2020
- Posts
- 2
Map Editing Tools Hidden
I updated to 4.6 this afternoon, excited that we can use text labels on maps, but unfortunately all of the tools in the map editing panel are missing. Drop downs, text boxes and the colour wheel still appear, but on a translucent black field.
I've turned off all extensions to no effect, and I tried loading with a couple of legacy themes. Legacy themes that have an opaque panel background seemed to work, but any that had a translucent panel background have the same problem. I've attached an image of each case. Has anyone else had this problem? Thanks for any insights.
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Yesterday, 21:57 #2
Welcome to the forums.
Have you tested in a new campaign without extensions or themes? I'm not seeing any issues in my existing campaigns or a new one (but I don't use extensions).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Yesterday, 22:25 #3
Welcome to the FG forums @jtu
Please recreate the issue and then compile your logs - details on how to combine the FG logs can be found in the FG Wiki here: https://fantasygroundsunity.atlassia...o+Compile+Logs Use option 3 after you've recreated the issue.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Yesterday, 22:53 #4
- Join Date
- Nov 2020
- Posts
- 2
Thank you for the quick replies! I tried a new campaign, created an image, but it had the same problem. I restarted FGU, tried another, and it worked. Unfortunately my main campaign still has the same problem with the existing maps. However, if I create a new map, the map tools are showing. So... yah.
I forgot to add that when I tested my Traveller game earlier, it did not have any issue.
Trenloe, I will try to find time tonight to follow your compile log instructions and see if that shows anything. If nothing else, I can always roll back to the previous version.
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Yesterday, 23:04 #5
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,280
Can you please provide a zipped up copy of your campaign folder, as well as the names of a few of the maps affected? I'd like to set up on our local machines to see if we can recreate and identify the issue/fix.
Thanks,
JPG
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