Thread: D&D 5E - GPU Memory Leak?
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Yesterday, 03:38 #11
I can't yet tell if the GPU memory usage is growing to maximum but I did notice that there is a very regular dip in GPU, which I assume is related to the active FG CPU core spiking. Is this some sort of garbage collection?
I have always had a similar problem when using the Better Menus extension, but the author was never able to figure out the cause. Now it seems like the problem exists with no extensions...
Screenshot 2024-11-20 203530.png
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Yesterday, 13:08 #12
- Join Date
- Oct 2020
- Posts
- 18
The update I just ran (6:15 am EST) seems to have eliminated the memory leak. Token movement is still jerkier than I remember.
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Yesterday, 13:47 #13
I am still experiencing a memory leak when working in Assets with images as of 07:45 EST.
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Yesterday, 16:22 #14
I left the campaign running overnight with a few large images open. It appears that there are no RAM or GPU memory leaks.
I did not have the assets window open at all in this session, so there may still be an issue there.
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Today, 00:25 #15
- Join Date
- Oct 2020
- Posts
- 18
Following up on my "jerky token movement"- it was apparently caused by an extension- Aura Effects. I haven't played a game yet, but other than that extension, everything seems to be running smoothly.
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Today, 05:10 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,275
Just pushed a new hot fix which addresses what we think was the primary cause for the memory leak in the Assets window. Please run a new Check for Updates, and let us know if you're still seeing an issue.
Regards,
JPG
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Today, 05:45 #17
My campaign still won't function. Here's the zip. There are a bunch of enormous dungeon maps created with Dungeon Alchemist. Get it to work with Castle Ran and no one should ever have issues.
https://drive.google.com/file/d/1--C...ew?usp=sharingLast edited by spliskamatyshak; Today at 06:01.
Stephen Pliska-Matyshak
Dungeon Master
"Play It Again" Adventures
Email: [email protected]
almebezbik.com
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Today, 17:40 #18
27,000 x 15,000 pixels - that's only 25 times the recommended map size! See here for recommendations: https://fantasygroundsunity.atlassia...uct+Guidelines
Trying to run something that size is going to give issues for either the GM or some of the players even before the recent update. You'll need to reduce the resolution of some of your images.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Today, 21:36 #19
Recommended. But these big maps worked just bloody fine prior to this release. I've been an avid Fantasy Grounds user for 20 years. You guys have THE best VTT out there, but you've just destroyed my ability to run my campaigns and your last several releases have been nothing but one headache after another. You did something to memory management with this release that is FUBAR. I'm going to have to cancel my campaign sessions until you do something to fix this, or I spend weeks needlessly recreating maps.
Stephen Pliska-Matyshak
Dungeon Master
"Play It Again" Adventures
Email: [email protected]
almebezbik.com
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Today, 21:59 #20
Maybe you're lucky and you and your players all run very high spec computers. Most people who have reported performance issues with images are running images way over the recommended image resolution.
The following doesn't actually describe what your issues are?
Let's start with knowing exactly what the issues you're experiencing are please?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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