Cosmere RPG Beta Launch
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  1. #1121
    Thanks. Like many others, I love the extension and hope you can get it working.

  2. #1122
    A 'live' fix for this has been released... So I hope it will now work. I've picked up some other changes in the code that needed bringing over so will update soon.

    -pete


    EDIT: The new live version now allows movement and targetting as the onHoverUpdate is now been called... But rotation from 'setOrientation' is not been respected.
    Last edited by bratch9; Yesterday at 13:09.
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  3. #1123
    Was the "live" fix pushed to the Forge? The date stamp is old, and my tokens are back to arrow key only movement.

  4. #1124
    Quote Originally Posted by Baron Toth View Post
    Was the "live" fix pushed to the Forge? The date stamp is old, and my tokens are back to arrow key only movement.
    The update is for Fantasy Grounds Unity, not the extension. Looks like the FGU devs inadvertently removed an event that the extension relies on, that's what caused the extension to stop working.

  5. #1125
    Yep FGU update, the rotation not working is also been looked at by the FGU devs.

    My guess is fixing/adding to the 3D camera view stuff broke some of the 2D stuff..

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  6. #1126
    Quote Originally Posted by bratch9 View Post
    A 'live' fix for this has been released... So I hope it will now work. I've picked up some other changes in the code that needed bringing over so will update soon.

    -pete


    EDIT: The new live version now allows movement and targetting as the onHoverUpdate is now been called... But rotation from 'setOrientation' is not been respected.
    I believe there still might be an issue. I cannot move any tokens consistently. 5e only this ext loaded (with B9 core). Arrow movement works.
    Last edited by nephranka; Yesterday at 15:26.

  7. #1127
    pindercarl's Avatar
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    Quote Originally Posted by bratch9 View Post
    Yep FGU update, the rotation not working is also been looked at by the FGU devs.

    My guess is fixing/adding to the 3D camera view stuff broke some of the 2D stuff..

    -pete
    Previously, only the camera view token mouse collision was handled per pixel. Currently, all mouse collision is handled per pixel in the 2D and 3D views.

  8. #1128
    Similar than nephranka:
    - as a DM I can move the first token (Character or NPC) I drop on a map, but the others (Character or NPC) don't move.
    - Spell tokens don't show their/owner names
    - Selecting any targets from a spell token radial menu don't select any token

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