DICE PACKS BUNDLE
Page 6 of 6 First ... 456
  1. #51
    Hello again!

    First of all! Thanks to both of you for the quick fix, it works now!

    On the other hand, when I use the DUR effect (from BCEG) and set [UNITS: HOUR], for example: [EFFECT] Poisoned; DUR: 1d4; [UNITS: HOUR]; it sets a duration in rounds and not hours (the math should be [1d4]*600), is this another bug?

  2. #52
    Quote Originally Posted by JuliTutu View Post
    Hello again!

    First of all! Thanks to both of you for the quick fix, it works now!

    On the other hand, when I use the DUR effect (from BCEG) and set [UNITS: HOUR], for example: [EFFECT] Poisoned; DUR: 1d4; [UNITS: HOUR]; it sets a duration in rounds and not hours (the math should be [1d4]*600), is this another bug?
    That would be the result of two different extensions having their own way of setting the duration of an effect. For example, my extension only multiplies the duration by units if the duration tag ("[D: x]") exists in the effect, because it knows where to look for that. My extension also does all its calculations the moment the effect is output to chat, so waiting on the result of a roll to determine the duration would require a lot of restructuring of the extension.

    You would either need to set a fixed duration using the syntax of this extension, or set the BCEG duration using "DUR: 1d4*600;" if BCEG supports math in its duration tag. If BCEG doesn't support math in its duration tag, that would be a good feature to suggest on its forum page.
    Last edited by GEONE; November 22nd, 2024 at 05:05.

Page 6 of 6 First ... 456

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in