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November 21st, 2024, 21:39 #891
I tried in a core campaign and in a D&D 5 campaign and both didn't seem to be affected. So far I could only trigger it in the PF2RPG ruleset, even without any extensions.
It seems to trigger as soon as you close an image that has any terrain features (e.g. walls or doors etc).Last edited by Montis; November 21st, 2024 at 21:41.
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November 21st, 2024, 21:40 #892
Terrain features are generic and not specific to the PFRPG2 ruleset. So this sounds like it's specific data within a campaign.
Does it occur in a brand new PFRPG2 campaign? If so, please provide steps to recreate. If it doesn't occur in a brand new PFRPG2 campaign please ZIP up a campaign where it does occur and provide access to that ZIP file and steps to reproduce.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 21st, 2024, 21:53 #893
There are multiple reports in the House of Healing recently about issues when closing images across multiple rulesets. Can you please review the screenshots in the threads "Image Closing error" and "Error closing layered images in 4.6" to see if that is similar to what you're experiencing?
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 21st, 2024, 22:00 #894Help Fantasy Grounds get better: Write and vote on feature requests!
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November 21st, 2024, 22:17 #895
I uploaded my test campaign where I triggered it. The image that triggers it is simply called "_ map" (simply open and close the image and the issue should trigger)
Help Fantasy Grounds get better: Write and vote on feature requests!
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November 22nd, 2024, 00:12 #896
Ok there was another update for FG just now and it seems the issue is fixed
Help Fantasy Grounds get better: Write and vote on feature requests!
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