Thread: Better Menus (CoreRPG, 5E/etc)
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March 17th, 2024, 21:11 #321
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March 19th, 2024, 19:29 #322
I ran my checks in the TEST channel before 4.5 was released and was not able to see lag spikes when I had about 10 modules loaded. In anycase I dont run persistent pulsing checks for anything in my code. There are some events I monitor and if those are causing it thats API side I can't resolve. I updated the event specific to this to use the same one that JPG used for the new "Books" of theirs for 4.5.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 12th, 2024, 00:04 #323
- Join Date
- Nov 2018
- Posts
- 21
Hey there, just curious if there's any compatibility between this extension and extensions that add new menu options, such as Timer. As it stands, the timer button does show up with the default menu but not with Better Menus. Figured I'd ask because I couldn't find anyone else experiencing this in the thread.
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April 15th, 2024, 03:44 #324
There is functionality that developers can use to add their own menus. The first post links to it which is here : https://www.fantasygrounds.com/forum...l=1#post574918
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 15th, 2024, 04:52 #325
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May 10th, 2024, 22:30 #326
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May 17th, 2024, 02:24 #327---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 17th, 2024, 16:46 #328
Do you have any guesses as to what it might be? Size of Log File? Total size of Campaign Folder? Anything like that? Leftover data from a previously used but disabled extension?
Until the default menu bar becomes movable, I'm sticking with Better Menus even with the lag spikes, but I'm willing to try to solve the issue on my end. I'm just not even sure where to start.
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May 19th, 2024, 02:01 #329
I am not sure if its any of those issues but my test environment would not have large files for either of those. I tested dropping various pieces connected to the modules. In that case I thought it was because I was looking for changes but even with that disabled it didnt change things. It's probably some interaction with the API but to the best of my knowledge I have no "watch for these changes all the time" which would cause it to "check" while you might be moving or anything else. My checks only trigger when a menu option is clicked.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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Yesterday, 21:44 #330
Not a huge deal, but it looks like if Better Menus is loaded, but toggled off so that the default sidebar is used, Better Menus prevents FG from remembering the expansion state of the sidebar (small/med/large) upon reloading.
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