Thread: OSRIC Ruleset
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November 10th, 2024, 15:38 #121
No Monk in OSRIC or the OSRIC Unearthed supplement.
Haven't seen one in the community either (not that I've actively looked), you'll probably need to create it wholesale.
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November 12th, 2024, 11:05 #122
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- Dec 2019
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- 23
Funnily enough, I was just looking at the Monk issue myself. I was going to create my own from scratch but how do I set it up to use the cleric attack matrix and thief saving throw matrix? I guess I can enter the saving throws manually for each level in the class definition but it doesn't seem to be possible to modify the attack matrix.
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November 12th, 2024, 12:16 #123
Sorry beyond my knowledge base. I can amend a lot of stuff but I'm really not sure how to generate or change the inner workings of classes.
I'm not certain what would happen if you used the 2e monk - does the matrix get auto added by AD&D House Rules? How much else would be wrong?
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November 12th, 2024, 14:29 #124
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There was no monk class in 2e. However, what I am trying is to take a copy of the cleric class, since monks use the cleric attack matrix, and completely change everything else about it to create the monk class.
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November 12th, 2024, 17:39 #125
Really? I just assumed . . . I mean a thousand splat books, no monk at all?
Sounds like the only way
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November 12th, 2024, 18:50 #126
Are you using the OSRIC ruleset to do this? I responded to your post in the extension's thread. Just not clear what you're loading. Since this post is in the OSRIC ruleset thread and the other post seems specific to 2E, I just want to make sure I'm working off of the correct assumptions.
Assuming your character class name will be "Monk", I can add attack matrix values and saving throw values in the correct place(s). I can do the same for Barbarian and Bard if there is interest in such a thing.Twitter: @Doomswords
Discord: Doomsword#0669
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Yesterday, 21:15 #127
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- Sep 2021
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Although a bit labor intensive....
I manually created the Monk class and at each level pregression tab I manually entered the info such as THAC0, open hand attack damage progression, AC, etc
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