GI JOE RPG Launch
  1. #1

    Map Editing Error

    Just did the most recent update. Was editing a map, adding walls and lights. When I locked the map it remained in the mode that I was last using. So if lights, still in light mode, if walls still can see walls. If I left from the settings menu it seemed to work.

    [11/19/2024 1:40:58 PM] [ERROR] API: System.NullReferenceException: Object reference not set to an instance of an object
    at FG.ToggleButton.Set (System.Boolean JGPLOCDICEK, System.Boolean CGEOIAPNFEH) [0x00006] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.OccluderAttributeToolbar.UpdateValues () [0x00036] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.ImageDataControlUI.UpdateValues () [0x0005f] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.AHAJPNNDADD () [0x0007f] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.EONBHAPJGDL (LKBBEJPOGJG ONBOFNKGDJI) [0x00000] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.BMBKJFPNPDL (LMKOOMCHECP PMHDBGKBCMO) [0x0001c] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.CompositeImage.HandleModeChange (LMKOOMCHECP PMHDBGKBCMO) [0x0001e] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at HDACBIMOOAJ.ICMDIDHNKDI (LMKOOMCHECP PMHDBGKBCMO, LKBBEJPOGJG ONBOFNKGDJI) [0x00043] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at DCBKAGNNOPB.KPAKPGEJBLA (System.Boolean EDJNFIOILAM, LKBBEJPOGJG ONBOFNKGDJI) [0x00023] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at GKGMBMKEHAJ.GCAMLIJHNHF (System.IntPtr FAMBEIDCDAM) [0x00016] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0


    Let me know if you need more info.

  2. #2
    pindercarl's Avatar
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    Quote Originally Posted by Grundole View Post
    Just did the most recent update. Was editing a map, adding walls and lights. When I locked the map it remained in the mode that I was last using. So if lights, still in light mode, if walls still can see walls. If I left from the settings menu it seemed to work.

    [11/19/2024 1:40:58 PM] [ERROR] API: System.NullReferenceException: Object reference not set to an instance of an object
    at FG.ToggleButton.Set (System.Boolean JGPLOCDICEK, System.Boolean CGEOIAPNFEH) [0x00006] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.OccluderAttributeToolbar.UpdateValues () [0x00036] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.ImageDataControlUI.UpdateValues () [0x0005f] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.AHAJPNNDADD () [0x0007f] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.EONBHAPJGDL (LKBBEJPOGJG ONBOFNKGDJI) [0x00000] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at EJEMMGCPOCH.BMBKJFPNPDL (LMKOOMCHECP PMHDBGKBCMO) [0x0001c] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at FG.CompositeImage.HandleModeChange (LMKOOMCHECP PMHDBGKBCMO) [0x0001e] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at HDACBIMOOAJ.ICMDIDHNKDI (LMKOOMCHECP PMHDBGKBCMO, LKBBEJPOGJG ONBOFNKGDJI) [0x00043] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at DCBKAGNNOPB.KPAKPGEJBLA (System.Boolean EDJNFIOILAM, LKBBEJPOGJG ONBOFNKGDJI) [0x00023] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0
    at GKGMBMKEHAJ.GCAMLIJHNHF (System.IntPtr FAMBEIDCDAM) [0x00016] in <a68ff850422e47cfa36be1aeaa8e5ba5>:0


    Let me know if you need more info.
    Thanks for the report. A fix for the issue has been submitted and will be in the next update.

  3. #3
    A hot fix for this issue was just pushed. Please run a new Check for Updates.

    Regards,
    JPG

  4. #4
    That seems to have worked. Thanks.

    A more nebulous problem and not one i'm sure of, but it seems harder to grab and move pins.

  5. #5
    pindercarl's Avatar
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    Quote Originally Posted by Grundole View Post
    That seems to have worked. Thanks.

    A more nebulous problem and not one i'm sure of, but it seems harder to grab and move pins.
    I've updated the shortcut pins to be easier to grab and move. It will be available in the next hotfix.

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