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Today, 18:56 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,172
Release Updates for November 19th, 2024
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Pathfinder 2 Adventure: Threshold of Knowledge (Pathfinder 2.0)
- [Updated] Folders are labeled correctly and uploaded to Dropbox
Cypher, Numenera, and the The Strange Rulesets (Generic Add-ons)
- [Fixed] Fixed a handful of bugs related to character inventory sorting and organizing.
Shadowdark RPG (Shadowdark RPG)
- [Added] [GM] AI art added to magic items that did not have an image.
- [Updated] [GM] Images moved to the images tab of the item record for magic items.
- [Fixed] [GM] Many images larger than recommended size limits.
- [Fixed] [GM] Link to Light spell on Tier 1 Spell table broken.
- [Fixed] [GM] Scroll/Wand Qualities Master generator table for wands/scrolls missing two links.
- [Added] [GM] Added links to Unnatural Selection NPCs mentioned in random encounter tables.
- [Fixed] [GM] Reaction table missing lower bound of lowest entry.
- [Fixed] [GM] Ghost missing damage immunities.
- [Fixed] [GM] Snow Ape missing damage immunity.
- [Fixed] [GM] Irregular plural forms of NPCs not not being recognized correctly in the random encounter tables.
- [Fixed] [GM] NPC effects that target "target" are not applying correctly.
- [Fixed] [Player] Result 10 is missing from the Wizard Mishap Tier 5 table.
- [Fixed] [Player] Spells that have both a wizard and a priest version missing one version.
- [Added] [Adventure] AI art added to magic items that did not have an image.
- [Updated] [Adventure] Recreated all parcels to fix broken links problem.
- [Added] [Adventure] Added Scarlet Minotaur as a named NPC. Added its weapon to items.
Necropolis (5E Compatible)
- [Fixed] map to create opening to the structure
- [Fixed] link to show proper images
Star Trek Adventures: Lower Decks Season 1 Crew Pack (Star Trek Adventures)
- [Removed] Deleted draft story entries.
HELBINE (Savage Worlds)
- [Updated] Support added for new modification toggle on Archetype weapon
- [Updated] Text cleaned up and GM guidance note added on how deal with the Faction Advancement setting rule
Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
- [Added] links to NPC gear in the NPC note tab. Every piece of equipment an NPC is carrying is now detailed under items.
- [Added] 3d model for the 3d view for all the NPC, with proper height displayed properly
- [Updated] The module to a new internal format, for better upgradability in the future
- [Removed] 600+ random encounter generated from random encounter tables. The table still generate the output (name of the encounter), but not the actual encounter. The reason for this removal is 3-fold: (1) the sum of the encounters represented about 90% of the bestiary. this seem to devalue the need to own the bestiary 1. (2) with the use of 3d image, the addition of 300+ image (contained in the bestiary) would have inflated the weight of this download to at least 3-4 it's size. (3) Personal opinion: I was always on the fence about adding these encounters. with point (1) and especially (2) i decided that it was time to remove them. There are many product that have random encounter tables, but they are more focused (smaller) in scope, and will continue to be generated. For the GameMastery Guide, the need of these random encounters are just too vague (and big) in scope and don't had value to the product.
Seven Worlds Module 6: Exodus (Savage Worlds)
- [Updated] Display name cleanup
Seven Worlds Module 5: Chrysalis (Savage Worlds)
- [Updated] General cleanup / minor bug fixes
- [Updated] Display name for consistency
- [Updated] Stun Grenades to be compliant with SWADE ruleset
- [Fixed] NPC combat stats
Dungeons & Dragons Dungeon Master's Guide (D&D fifth edition)
- [Fixed] Costs of various staffs and items
- [Fixed] Incorrect links on some tables
Pathfinder RPG - Hell's Vengeance Adventure Path (1 of 6) - The Hellfire Compact (Pathfinder RPG and D&D 3.5/ OGL)
- [Updated] To new campaign structure
- [Fixed] Thyphilipede image
- [Fixed] Spell error on Siova
- [Added] Feats and non-magic item actions to npcs
Savage Worlds Base (Savage Worlds)
- [Added] Cascading effects can adjust trait and wild die. For instance "Agility > +1d" would increase all Agility linked skills by one die type
- [Updated] [DEV] Roll modifier handler functions registered with RollsManager.registerTraitRollModHandler and RollsManager.registerDamageRollModHandler get user data as 6th parameter
- [Fixed] Weapon and Armor records are distributed into item inventory list from party sheet
- [Fixed] Shaken, Stunned, Soak, Incapacitation, Evasion, Natural Healing, Fear, Fatigue, Bleeding out and Knockout rolls ignore multi-action and running penalties
PFRPG2-data (Pathfinder 2.0)
- [Fixed] Missing space in Player Core 2 display name.
- [Fixed] Player Core 2 - action symbols displaying XML code not symbol
- [Fixed] Player Core 2 - Hunter's Bane trigger and requirements in wrong field.
Pathfinder 2 RPG - Player Core 2 (Pathfinder 2.0)
- [Fixed] Action symbols displaying XML code not symbol
- [Fixed] Hunter's Bane trigger and requirements in wrong field.
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Today, 19:54 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,230
CoreRPG (and layered rulesets)
- [Added] d5 added as physical dice roll, using d10 model.
- [Updated] Sublocation list in Location records is now sorted alphabetically.
- [Fixed] Table buttons did not match core themes.
D&D 5E (Ruleset)
- [Updated] Items created in PC inventory, Parcel records and Party Sheet will use Rules version option as the base item version for the new item.
- [Updated] NPC text import will use Rules version option to determine the default import mode.
- [Fixed] PC weapon entry attack rolls were missing plus sign.
- [Fixed] Certain effects defined without colon would not trigger when used in IFT effects.
- [Fixed] Spell Slot header was appearing in initial view of PC Actions tab, even if PC did not have any spell slots.
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