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  1. #1

    Script Execution Error: [String "CoreRPG:scripts/manager_dice.lua"]:308

    Hello,

    While attempting to log into my weekly Savage RIFTS game, as the items update for the modules it throws an error:

    Script Execution Error: [String "CoreRPG:scripts/manager_dice.lua"]:308: Bad Argument #1 to 'ipairs' (table expected, got string)

    Everything else in the game works, but as soon as I try to roll any dice from my character sheet, it throws the error again, and doesn't actually roll anything as linked.

    Both myself and the GM get the same error, and my sheet is the only one doing it. I have attached all the logs from the error screen to help with troubleshooting on this.

    I have done a full reinstall of the client, forced updated the client and tried to see if those normal steps would help but it continues to throw the same errors no matter what.
    Attached Files Attached Files

  2. #2
    Trenloe's Avatar
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    May 2011
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    Welcome to the FG forums! Sorry you're experiencing issues.

    Can you export your PC to XML and attach that XML here please? This will allow us to look at what might be causing this - you can export the PC from the same computer where you connected to the GM as a player. You can create a manage characters campaign and get access to the PC that way, then export the XML - information on how to do this is shown in this video: https://youtu.be/30o7jjJpLoo
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Here ya go. Let me know if you need anything else.
    Attached Files Attached Files

  4. #4
    Trenloe's Avatar
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    Quote Originally Posted by CeladonCh View Post
    Here ya go. Let me know if you need anything else.
    Thanks for providing that. The issue is with the "USA G-10 Glitter Boy" armor - this had the strength in the base data set as a string of d12+5 - where FG expects FG dice data. You can fix the issue by unequipping that armor, or try the attached - but in this the strength entry is just a d12 - I'm not sure how to use d12+5 in this setup, nor if that's correct as I don't have the module that this armor comes from.
    Attached Files Attached Files
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    I will check this and push a fix asap.

    This is due to the recent upgrades to SWADE - prior to the update Strength from armor was an Effect and the string was just a text field. Now the armor modifies strength itself without Effects. But characters have their own copy of the old armor which doesn't get changed with updates. The quick solution is to delete the armor from the character and then add the new version from TLPG.

    Thanks for the report and thanks Trenloe for helping. Works hectic at the moment so I am not getting much screen time.
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