Cosmere RPG Beta Launch
Page 16 of 17 First ... 614151617 Last
  1. #151
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,485
    Quote Originally Posted by Vass_Dts View Post
    DMG 2024
    * Main module missing Cover art (it appears in the the Maps Module)
    * Missing Appendix C Tracking Sheets
    Fixed as per message on Discord. Thanks for the report.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #152
    Xorn's Avatar
    Join Date
    Oct 2007
    Location
    Helena, MT
    Posts
    1,079
    There is an omitted sentence in the Combat Encounters section of Chapter 4 that makes it comically wrong:

    Example 2 & Example 3 got put together, with no mention of Example 3 so it lists 2 adult red dragons and 2 fire giants as a moderate-difficulty encounter for five level-3 characters @ 46,000 XP.
    "We all take our risks, here in the dungeon." --Bargle
    Watch For Falling Meteors (Twitch.tv) Wednesday @ 7:00 PM Mountain - 5E World of Mystara
    Ultimate License DM
    Watch for Falling Meteors (YouTube Playlist)
    Xorn's 5E @ FG Tutorials (YouTube Playlist)

  3. #153
    DMG50.

    In a test environment, with no addons, I select tables and then select the table Moonblade. When I roll the die with output to chat, it continuously rolls over and over again. Only way to stop it was to log out of FG and come back in. Also does the same thing with output set to parcel, with a slightly different effect.

    Also does the same thing on the table titled Random Moonblade.
    Last edited by JonStormbringer; November 13th, 2024 at 01:40.
    Currently DM for the 5E homebrew campaign, Dragonlance: Fury of the Dragons (Sun, 9am-12pm EST) Alternating
    Currently play as Scrax, a Ysoki operative/gunslinger, in Starfinder's Dead Suns adventure path (Sun, 9am-12pm EST) Alternating

  4. #154
    Quote Originally Posted by Moon Wizard View Post
    Updates
    • Added D&D 2024 species languages selection to drag and drop and character wizard creation methods.
    • D&D 2024 subclass features that added spells now add only at the level received.
    • Actions automatically added to PC during character creation will now inherit rules version from source record.
    • Class rules version not being picked up correctly on CW level up. Fixed.
    • All class features incorrectly re-added to CW level up window on subclass selection. Fixed.
    • Reliable save effects were not working. Fixed.
    • Skill checks used new Exhaustion rules, regardless of Rules Version option. Fixed.
    • D&D 2024 Alert feat added using CW did not apply initiative proficiency. Fixed.
    • Script error when dropping skill records on PC skills tab. Fixed.
    • Skill and Language selections not appearing in CW for some traits/features. Improved.
    Both myself and some friends with their games are finding that the skill checks are still being made with new Exhaustion rules, despite having Legacy rules selected. And ideas?

  5. #155
    @darthridian,

    I'm not seeing that. The first roll is with the 2024 option set; and the second roll is with the Legacy option set. (See picture.)

    I used the "EXHAUSTION: 1" effect on the PC when they were on the combat tracker.

    Are you running any extensions? Does it happen without any extensions loaded?

    Regards,
    JPG
    Attached Images Attached Images

  6. #156
    Yes, I am running extensions. It worked fine with all extensions disabled. Just testing now to find the culprit.

  7. #157
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,485
    Quote Originally Posted by JonStormbringer View Post
    DMG50.

    In a test environment, with no addons, I select tables and then select the table Moonblade. When I roll the die with output to chat, it continuously rolls over and over again. Only way to stop it was to log out of FG and come back in. Also does the same thing with output set to parcel, with a slightly different effect.

    Also does the same thing on the table titled Random Moonblade.
    Yep, I see what's happening. I'll get a hot fix out for that ASAP.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #158
    DMG: the Random Magic Items - Arcana - Uncommon table links to Wings of Flying when you click Winged Boots.

    Magic Items - Relics - Rare has a cost of 100 gp for the Spell Scroll (Level 5.)

    Rare staves have a cost of 40,002 sp. Very Rare staves have a cost of 400,002 sp.

    Random Magic Items - Armaments - Legendary table lists Armor of Invulnerability, but what is listed are all Armors of Vulnerability.
    Last edited by Tooting Dog; November 14th, 2024 at 06:17.

  9. #159
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,485
    Quote Originally Posted by Tooting Dog View Post
    DMG: the Random Magic Items - Arcana - Uncommon table links to Wings of Flying when you click Winged Boots.

    Magic Items - Relics - Rare has a cost of 100 gp for the Spell Scroll (Level 5.)

    Rare staves have a cost of 40,002 sp. Very Rare staves have a cost of 400,002 sp.

    Random Magic Items - Armaments - Legendary table lists Armor of Invulnerability, but what is listed are all Armors of Vulnerability.
    Thanks, I'll get those fixed up.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #160
    I noticed that the costs of all the spell scrolls in the 2024 DMG are off. Per the table "Magic Item Rarities and Values" in the DMG (chapter 7), the cost of a spell scroll should be x2 the cost of scribing them, as listed in the Player's Handbook. So they should be as follows:
    • Cantrip scroll: 30gp
    • Level 1 scroll: 50gp
    • Level 2 scroll: 200gp
    • Level 3 scroll: 300gp
    • Level 4 scroll: 2,000gp
    • Level 5 scroll: 3,000gp
    • Level 6 scroll: 20,000gp
    • Level 7 scroll: 25,000gp
    • Level 8 scroll: 30,000gp
    • Level 9 scroll: 100,000gp

    Also, this isn't technically a bug, but I really appreciated that the previous DMG had a separate scroll item for every possible spell. I realize that this would be quite time consuming to create.

    And one other bug: the generic ioun stone item has a comma after "Wondrous Item" in the Type field, so this shows up as a separate category in the dropdown menu.

Page 16 of 17 First ... 614151617 Last

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in