DICE PACKS BUNDLE
  1. #1

    Create a table that will deal damage.

    I would like to create a table for 5E that will have different effects that will deal damage. for example a roll of 1 would do Thunderwave damage, a role of 2 would do Call Lightning damage. Is this even possible?

  2. #2

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,473
    I don't think that is possible with a table. However what you could do is create a NPC with X number of attacks similar to a beholder where Attack 1 is Thunderwave, 2 is Lightning, etc.

  3. #3

  4. #4
    The easiest way I can think of to do this is to create a Damage NPC and give it all the damage abilities you're looking to add to your table. Number the damage abilities for identification later, then build a table to roll 1-X, according to your list on the NPC. Then, before you start whatever scenario is leading to this damage, add the NPC to the combat tracker. When your conditions are met, roll on your table, target the recipient(s), and roll the damage from the associated ability.

    I was late to the party, apparently, but I'm leaving it in. :P

  5. #5
    Quote Originally Posted by Muagen View Post
    The easiest way I can think of to do this is to create a Damage NPC and give it all the damage abilities you're looking to add to your table. Number the damage abilities for identification later, then build a table to roll 1-X, according to your list on the NPC. Then, before you start whatever scenario is leading to this damage, add the NPC to the combat tracker. When your conditions are met, roll on your table, target the recipient(s), and roll the damage from the associated ability.

    I was late to the party, apparently, but I'm leaving it in. :P
    I agree with this fully. This is the way. However the combat tracker is not necessary as long as you pin the NPC to a story page and or a short cut when you need it, it's convenient. I do the same for traps and such, much simpler than dozens of new NPCs for every variation.
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

  6. #6
    Quote Originally Posted by Laerun View Post
    I agree with this fully. This is the way. However the combat tracker is not necessary as long as you pin the NPC to a story page and or a short cut when you need it, it's convenient. I do the same for traps and such, much simpler than dozens of new NPCs for every variation.
    Thanks for all of the replies. That solution makes sense and I appreciate all of the help.

  7. #7
    Thanks to everyone. I will try the NPC route, it seems simple and clean. Thanks to everyone.

Thread Information

Users Browsing this Thread

There are currently 4 users browsing this thread. (3 members and 1 guests)

  1. devilspork,
  2. gajet480,
  3. Pharoid

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in