5E Character Create Playlist
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  1. #281
    Quote Originally Posted by ColoradoGM View Post
    Tales of the Valiant extension (Kobold Press, just released today)
    1. Inspiration was renamed to Luck but there are still only options for 1, 2 or 3 checkoff boxes; ToV requires 5.
    2. The Character Wizard doesn't show any options from ToV, though character building is still possible using drag and drop.
    3. Race is renamed to Lineage but there is no place that shows Heritage on the character sheet, and no Heritages to drag and drop. It doesn't look like Heritage was implemented at all.
    1. It's on the sheet and can get to 5, might need to give more information on what you are running into
    Screenshot from 2024-10-21 15-11-24.png

    2. I'm seeing it here with the player's guide module enabled
    Screenshot from 2024-10-21 15-10-49.png

    3. Heritages are added to the same line for Lineages when they are added
    Screenshot from 2024-10-21 15-13-14.png
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

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    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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    Have a suggestion?-Feature Request

  2. #282
    Minxdobby69's Avatar
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    Quote Originally Posted by ColoradoGM View Post
    Tales of the Valiant extension (Kobold Press, just released today)
    1. Inspiration was renamed to Luck but there are still only options for 1, 2 or 3 checkoff boxes; ToV requires 5.
    2. The Character Wizard doesn't show any options from ToV, though character building is still possible using drag and drop.
    3. Race is renamed to Lineage but there is no place that shows Heritage on the character sheet, and no Heritages to drag and drop. It doesn't look like Heritage was implemented at all.
    Heritages are part of the Lineages Tab.

  3. #283

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    Good Day All
    Just a quick typo error in DotMM Room 23.1.17 17. Arcturia's Court. For the bottom parcel it is titled Hasp. I believe it should be Harp.

  4. #284
    Zacchaeus's Avatar
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    Thanks, noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #285
    Hi, I've been running the Planescape: A Turn of Fortune's Wheel module for a couple of different groups. I've run into a few errors over time, which I've reported in the past. Most recently I started the module with a new group and found the map to the Walking Tower, Idecaru, has no pins in the map. So I end up having to hunt down each encounter in order to set it up. Any help you could provide on this would be appreciated.

  6. #286
    Zacchaeus's Avatar
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    Quote Originally Posted by StygianJim View Post
    Hi, I've been running the Planescape: A Turn of Fortune's Wheel module for a couple of different groups. I've run into a few errors over time, which I've reported in the past. Most recently I started the module with a new group and found the map to the Walking Tower, Idecaru, has no pins in the map. So I end up having to hunt down each encounter in order to set it up. Any help you could provide on this would be appreciated.
    Oops, I've fixed this and an update will go out on Tuesday.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #287
    Thanks! I'll let you know if I come across anything more.

  8. #288
    In Icewind Dale: Rime of the Frostmaiden, Chapter 4 - the last subchapter "Valleynne's Quest" should be Vellynne's Quest, as well as the first page title in the subchapter.

  9. #289
    Zacchaeus's Avatar
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    Thanks, I'll alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #290
    Quote Originally Posted by thebuda View Post
    Necropolis, "VTT - Chapel of the Sun", The inside is completely cut off from the outside. I realize the map adopter just followed the lines, but it doesn't match the description of a gate and archway leading to the internal locations.

    In the Book Reference, under Chapter 08 - Rahotep's Tomb, page: Tracking Character Benefits...
    There is a link to a page titled "F.001 Character Tracking Sheet",
    there are two links on this page: "Image: Nine evil objects", and "Image: character tracking sheet" which actually link to "GM - The Pool of Hapy Environs" and "GM - general area of the gorge of osiris" respectively. And this is not the same page you find if you scroll all the way down to Appendix F.


    Finally fixed. sorry for the long wait, I've been rather busy. I fixed the map by leaving a path open. the contour can be assumed to be overhanging the open path.

    Fix the links to show the proper images.

    thank you for submitting this

    shadowcat

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