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October 13th, 2023, 17:14 #451Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 9th, 2023, 18:34 #452
- Join Date
- Jun 2020
- Posts
- 14
Alchemist Research filed - Chirurgeon still has the original writting:
As long as your proficiency rank in Medicine is trained or better, you can attempt a Crafting check instead of a Medicine check for any of Medicine's untrained and trained uses.
Whereas the core rulebook currently reads:
You can use your proficiency rank in Crafting for anything that requires a proficiency rank in Medicine (such as prerequisites), and use your Crafting modifier in place of your Medicine modifier for all Medicine checks.
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December 9th, 2023, 20:20 #453Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 31st, 2024, 19:26 #454
- Join Date
- Jul 2018
- Posts
- 108
Looking at the Activities > Recall Knowledge.
bunch of skills show up. Society has the rules text from Religion. Other entries show correctly.
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November 2nd, 2024, 04:46 #455
The only text that's incorrect for the Society activity is the bold "Religion:" single word at the beginning of the Effects/Benefits section - the rest of the text is correct. We'll get the Religion word swapped out for Society in a future release. Thanks for letting us know about the issue.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2024, 19:25 #456
- Join Date
- May 2020
- Posts
- 13
Guns and Gear - Gunslinger - Gunslinger Weapon Mastery is being loaded at 3rd level, I believe it should at 5th.
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November 3rd, 2024, 23:37 #457Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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Today, 17:13 #458
- Join Date
- May 2020
- Posts
- 65
I don't know if this is an issue or not, it might be just "that's the way it is"
My party met a Web Lurker recently (Ettercap in old dnd I believe?) and they attempted to ID it and failed. So I carried on with the humanoid spider creature thing description.
It then bit one of them and they failed their save.
I dragged the venom effect from the stat block into the affected character and it said "Web Lurker venom" so they immediately knew it was a web lurker.
Obviously I informed them that their characters did not know that but the damage was done.
Is there a way around this? I thought that next time there was a similar occurrence I will edit the effect before they see it. Anyone have a more elegant way round this?
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