Thread: 5E - Better Combat Effects Gold
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October 30th, 2024, 01:07 #641
Fair enough. I agree with you in principle but we've just run it RAW so they are clicking the effect right before damage. I'm good with it as is and it's not insane to remember to bump it up every 2 levels (he's level 12 already so it'll be pretty infrequent from here on out).
We also use house rule advantage stacking that isn't handled by FG (although I would love to see an extension that did this and variations on it, like just N d20s equal to net (ad/disad)vantages):
Instead of any amount of Advantage and Disadvantage canceling each other out, the net Advantage or Disadvantage matters.
Advantage/Disadvantage Schedule:
1 Net Advantage/Disadvantage – Roll 2d20, take the higher/lower result (as normal).
2 or more Net Advantages/Disadvantages – Roll 2d20, take the higher/lower result +/-n where n is the number of Net Advantages/Disadvantages
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November 2nd, 2024, 17:26 #642
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Hello,
I had a few questions:
1. For the MASTERY operator, is it possible to tie it to a specific weapon or is it only tied to a mastery? I know it's possible to create custom masteries to work around this, but I wasn't sure if there was another option.
2. I was hoping to automate the paralyzed effect portion of 5e that auto crits when attacks are made within 5 feet, but I'm having brain power issues coming up with the effect. I imagine it's something along the lines of IFT: ATKDIST(5); ATKHADDT: CDMG but all the attack modifiers except for the damage one seem to only work on the source of the effect, and I'm also not sure how to use the CDMG effect. I also don't know if there's an easier way to do the effect (if it is possible).
Any help would be appreciatedLast edited by Kumajuhl; November 2nd, 2024 at 17:30.
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November 3rd, 2024, 00:50 #643
It is just tied to Mastery. You could guard it with other conditionals perhaps if you want to narrow it down. You also might find Advanced Effects extension useful for something like this.
This should work but its rather cumbersom
IFT: CUSTOM(paralyzed); IFT: ATKDIST(5); CDMG
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November 3rd, 2024, 02:50 #644
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November 14th, 2024, 03:10 #645
Version Update v5.42
Feature: (TI) when present, the added effect will adjust on target initiative rather than source
Feature: GRANTATK Grant bonus to attack rolls to all attackers
Fixed: Script error with some 2024 masteries
Fixed: script error with SNEAKATK and additional typed damage with DMG
Revert: Backed out delayed updates for ongoing saves
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November 14th, 2024, 03:58 #646
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Hello again!
My 5e DM wants to have us roll DC 15 con save when we go down to 0 hp to apply exhaustion if we fail. Is there a way to do this with BCEG? I tried doing SAVEADD: EXHAUSTION; IF: DYING; SAVEE: 15 CON. That didn't seem to work at all, but I couldn't think how else to add it. Any help would be appreciated
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November 14th, 2024, 04:26 #647
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November 14th, 2024, 05:31 #648
So, there are a few problems I can see with this type of automation, like as long as they are in a dying state they will keep rolling this every time their turn passes. But here you go.
Code:Tired Check; IF: DYING; SAVEE: 15 CON; SAVEADD: Tired
Code:Tired; EXHAUSTION
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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November 15th, 2024, 00:24 #649
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Today, 16:34 #650
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Not sure why, but this extension is automating pack tactics on creatures that have that ability. Love the automation! That said, it's triggering when one of the "pack" has the dying condition and is unconscious. I tested this in a 5e campaign with only this extension running.
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