Thread: Help with custom effect for Vex
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Today, 20:00 #1
Help with custom effect for Vex
Hey all, I was trying to create a custom effect for the Vex weapon mastery and couldn't get it to work. I based it on the coding for Hunter's Mark. There is an example of ADVATK working with IFT on the wiki, but for some reason I can't get it to trigger here.
Here is what I created:
On Self: IFT:CUSTOM(Vex); ADVATK;
Target: self, duration: 1 round
On Target: Vex;
Duration: 1 round
I know you can just give yourself the ADVATK easily enough, but I was trying to come up with something that would track which target you'd hit the first time.
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Today, 21:13 #2
Don't put the semicolon at the end of the effect lines. See: https://fantasygroundsunity.atlassia...d-IFT-Examples
But if you are setting a duration of 1 round, the effect will expire on the next round so you won't know who you hit last round... We generally assume you are going to continue hitting the same target, so we don't set a duration. But, generally we find it easier to click the ADV button once, rather than click two effect strings and have to set the target for one of them.
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Today, 21:36 #3
Removing the semi-colon didn't resolve the issue; it still doesn't work in testing on a clean campaign without extensions. See image.
I agree in most cases the custom effect isn't necessary, but there are situations where it is useful to track which target you've vexed (e.g., if a room is full of ten bandits). I've told my players they can just create a marker effect along the lines of "Vexed by [name]," but I was just curious why the effect language above doesn't work.vex pic.jpg
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Today, 22:01 #4
You need a colon at the end of ADVATK.
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Today, 23:41 #5
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