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Thread: 5E Life Ledger

  1. #21
    Quote Originally Posted by rocketvaultgames View Post
    Is the following dragged and dropped or (targeted and double-clicked) supposed to increase the current and max hit points by the amount rolled?: [HEAL: 2d10 maxhp]. It doesn't seem to heal above current max nor increase max hp.

    Currently I'm just manually rolling dice and adjusting the Max HP with the ADJ field on the PC/NPC sheets.

    Ideally I'm looking to automate a custom version (hybrid of 1014/2024) of Heroes' Feast to be one step if possible (rolling the HEAL when the effect is added... Is there anything like HEALA (like DMGA in BCEG?)).

    Heroes' Feast - 6th level [EFF: Heroes' Feast; ADVSAV: wisdom; RESIST: poison; IMMUNE: poisoned, diseased (D:1 DAY)] [HEAL: 2d10 maxhp]
    REGENA is the same as heal doing a heal action.
    maxhp, doesn't work for healing (currently), it's a damage type, you can do MAXHP through the effects list on the action for healing though, you can cycle through TEMP, HP, MAXHP.
    HEAL is a bonus of healing and not an action of healing. So if you have the effect "HEAL: 2d10" all out going heals will do an extra 2d10 healing.

  2. #22
    Quote Originally Posted by MrDDT View Post
    REGENA is the same as heal doing a heal action.
    maxhp, doesn't work for healing (currently), it's a damage type, you can do MAXHP through the effects list on the action for healing though, you can cycle through TEMP, HP, MAXHP.
    HEAL is a bonus of healing and not an action of healing. So if you have the effect "HEAL: 2d10" all out going heals will do an extra 2d10 healing.
    Thank you.

    So this works to increase max... is there any way to tie the result of the 2d10 to increase current hp (reduce wounds) by the same number? Adding [REGENA: 2d10] will generate a separate number to heal by.

    "Heroes' Feast - 6th level [EFF: Heroes' Feast; ADVSAV: wisdom; RESIST: poison; IMMUNE: poisoned,diseased; MAXHP: 2d10 (D:1 DAY)]"

    Also curiously, with this on an NPC in the CT, the first time I click to 'pick up' the effect, it picks up 2d10 as expected and works as expected. Every subsequent time I do this on the same NPC it adds 2 additional dice, rolls them all in pairs and just keeps the last pair in the effect it places. It works... just looks very strange and rolls an increasingly large number of dice.

    Targeting and double-clicking does not add more dice.

  3. #23
    Hey, I am new to fantasy grounds and extensions I downloaded the extension through the forge and I see it active in my options menu but I can't figure out how to switch to current HP display mode
    Screenshot 2024-11-14 200221.pngScreenshot 2024-11-14 200322.png
    would like to know what am I doing wrong

  4. #24
    Quote Originally Posted by ron209 View Post
    Hey, I am new to fantasy grounds and extensions I downloaded the extension through the forge and I see it active in my options menu but I can't figure out how to switch to current HP display mode
    Screenshot 2024-11-14 200221.pngScreenshot 2024-11-14 200322.png
    would like to know what am I doing wrong
    This option is in the Per User section at the top:

    Screenshot 2024-11-14 121300.png

  5. #25
    Thank you very much literally got FG yesterday and have very little idea how to use it so thanks

  6. #26
    I'm also getting the "Discrepancy of Hit Points" message from the Life Ledger extension. Clean campaign with no other extensions. When I click on the PC character sheet from the combat tracker, the message is generated. I've attached a picture here. Thanks.
    Attached Images Attached Images
    Last edited by Dax Doomslayer; Today at 18:05. Reason: D'ohh forgot the attachment!

  7. #27
    Quote Originally Posted by Dax Doomslayer View Post
    I'm also getting the "Discrepancy of Hit Points" message from the Life Ledger extension. Clean campaign with no other extensions. When I click on the PC character sheet from the combat tracker, the message is generated. I've attached a picture here. Thanks.
    You can fix that here
    https://forge.fantasygrounds.com/ima...4d78da5015.png

  8. #28
    Perfect - that was an easy fix. Thanks Ryan!

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