Cosmere RPG Beta Launch
  1. #1

    AV for characters?

    Am I missing a place to enter Armor for player characters? NPCs have an AV section, but not PCs.

  2. #2
    This is one of the oldest rulesets and it originally didn't handle armor. The factoring of armor was added for hit locations recently to help with that process. This would require expanding the ruleset past it's original intent. I will add it to my notes on the ruleset when I am able to circle back.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

  3. #3
    Thanks. I'll just have my players note their AV in their Notes for now.

  4. #4
    I am working on a BRP version of SagaBorn, so I have a ruleset add on to change names, etc. I just added this to the record_char_main which gave me a fillable text box So players can have that on their front page.

    <!-- Armor -->
    <genericcontrol name="AVframe">
    <anchored height="40">
    <top parent="listanchor" anchor="bottom" relation="relative" />
    <left parent="hpframe" anchor="left" />
    <right parent="hpframe" anchor="right" />
    </anchored>
    </genericcontrol>
    <basicnumber name="AVcur" source="AV.current">
    <anchored to="AVframe" position="insidetopleft" offset="80,26" width="30" height="14" />
    </basicnumber>
    <stringcontrol name="AVcurlabel">
    <anchored to="AVframe" position="insidetopleft" offset="26,28" />
    <font>sheetlabel</font>
    <static>Current</static>
    </stringcontrol>
    <basicnumber name="AVmax" source="fp.max">
    <anchored to="AVframe" position="insidetopright" offset="15,26" width="30" height="14" />
    </basicnumber>
    <stringcontrol name="AVmaxlabel">
    <anchored to="AVframe" position="insidetopleft" offset="123,28" />
    <font>sheetlabel</font>
    <static>Max</static>
    </stringcontrol>
    <label name="AVlabel">
    <anchored to="AVframe" position="insidetopleft" offset="15,9" />
    <font>button-white</font>
    <static>AV</static>
    </label>

  5. #5
    When I circle back I'll have it listed in the encumbrance frame on the inventory tab. That has a ton of space and a great place to look. Now the hit locations does use armor and helps track PCs damage, but it will use the hit locations system.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #6

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    409
    The standard name for the armor value in BRP is armor points (AP). It's called that from the very beginning in Runequest 1st edition thru all Chaosium's publications. I would change AV to AP to avoid any confusion. I could, for example, not read from the name of this thread what it was about.

    Storing the ap value and the name on the main tab is a good idea, that's where HP is shown and changed and also where the weapons are. You should avoid putting information that game system vise belong together, it becomes easier for the players that way and you don't have to move around in the UI so much. Moving the pointer takes time, it's one of the great time sinks in any UI.

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