GI JOE RPG Launch

View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    17 25.00%
  • Yes, I like setting it for a specific type and leaving it

    40 58.82%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    11 16.18%
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  1. #521
    I'm getting this error on RR from the client side when they load in.

    [11/12/2024 12:13:31 PM] [ERROR] Script execution error: [string "RequestedRolls:scripts/rr.lua"]:18: setValue: Unable to create node
    Using version RR v2.17

    No other exts or themes loaded.

  2. #522
    jkeller's Avatar
    Join Date
    Dec 2018
    Location
    Virginia, USA
    Posts
    49
    This extension is amazing, thank you so much for it!

    I have an idea/suggestion (hopefully not too hard). I'd like a text field added which would let me enter something that would show up in the console along with the roll. So, if I entered "avoid the pit trap", when the roll was displayed, it would show something like:

    Character: [SKILL] Acrobatics to avoid the pit trap [vs DC 14] [SUCCESS]

  3. #523

    Join Date
    Feb 2017
    Location
    the seaside, UK
    Posts
    455
    Quote Originally Posted by jkeller View Post
    This extension is amazing, thank you so much for it!

    I have an idea/suggestion (hopefully not too hard). I'd like a text field added which would let me enter something that would show up in the console along with the roll. So, if I entered "avoid the pit trap", when the roll was displayed, it would show something like:

    Character: [SKILL] Acrobatics to avoid the pit trap [vs DC 14] [SUCCESS]
    I think this would be a really great addition! Fingers crossed it easy to implement.

    Cheers,

    Simon

  4. #524
    jkeller's Avatar
    Join Date
    Dec 2018
    Location
    Virginia, USA
    Posts
    49
    I added a small (free) extension that works with Requested Rolls, providing a "fail forward" option - Fail Forward

  5. #525
    Quote Originally Posted by mccartysr View Post
    That's an interesting error. I call CombatManager.getCombatantNodes() so that must be returning the entries that aren't currently in the combat tracker.
    Any chance of a toggle or additional button for "Target all character proficient in selected skill". Toggling All/PC/NPC or having separate buttons for each would be helpful in circumventing the Combat Groups issue a to an extent.

  6. #526

    V2.18

    Version 2.18
    • Fix client side errors showing up during initial load.
    • Add experimental box to add extra descriptive text to the roll. (Also available with chat command)
    • Add handling for Assistant GM NPCs.

  7. #527
    Quote Originally Posted by mccartysr View Post
    Version 2.18
    • Fix client side errors showing up during initial load.
    • Add experimental box to add extra descriptive text to the roll. (Also available with chat command)
    • Add handling for Assistant GM NPCs.
    Seems to work great with Assistant GM. Thanks!

  8. #528
    jkeller's Avatar
    Join Date
    Dec 2018
    Location
    Virginia, USA
    Posts
    49
    > Add experimental box to add extra descriptive text to the roll. (Also available with chat command)

    Perfect, thank you very much!

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