Thread: AV for characters?
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Yesterday, 19:19 #1
AV for characters?
Am I missing a place to enter Armor for player characters? NPCs have an AV section, but not PCs.
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Yesterday, 20:10 #2
This is one of the oldest rulesets and it originally didn't handle armor. The factoring of armor was added for hit locations recently to help with that process. This would require expanding the ruleset past it's original intent. I will add it to my notes on the ruleset when I am able to circle back.
Dominic Morta
Ruleset Developer
Smiteworks
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Yesterday, 21:09 #3
Thanks. I'll just have my players note their AV in their Notes for now.
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Yesterday, 21:38 #4
I am working on a BRP version of SagaBorn, so I have a ruleset add on to change names, etc. I just added this to the record_char_main which gave me a fillable text box So players can have that on their front page.
<!-- Armor -->
<genericcontrol name="AVframe">
<anchored height="40">
<top parent="listanchor" anchor="bottom" relation="relative" />
<left parent="hpframe" anchor="left" />
<right parent="hpframe" anchor="right" />
</anchored>
</genericcontrol>
<basicnumber name="AVcur" source="AV.current">
<anchored to="AVframe" position="insidetopleft" offset="80,26" width="30" height="14" />
</basicnumber>
<stringcontrol name="AVcurlabel">
<anchored to="AVframe" position="insidetopleft" offset="26,28" />
<font>sheetlabel</font>
<static>Current</static>
</stringcontrol>
<basicnumber name="AVmax" source="fp.max">
<anchored to="AVframe" position="insidetopright" offset="15,26" width="30" height="14" />
</basicnumber>
<stringcontrol name="AVmaxlabel">
<anchored to="AVframe" position="insidetopleft" offset="123,28" />
<font>sheetlabel</font>
<static>Max</static>
</stringcontrol>
<label name="AVlabel">
<anchored to="AVframe" position="insidetopleft" offset="15,9" />
<font>button-white</font>
<static>AV</static>
</label>
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Yesterday, 21:43 #5
When I circle back I'll have it listed in the encumbrance frame on the inventory tab. That has a ton of space and a great place to look. Now the hit locations does use armor and helps track PCs damage, but it will use the hit locations system.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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