GI JOE RPG Launch
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  1. #141
    Tarkonian,

    I'm afraid still doesn't seem to work.

    I've just tested with a friend (who created a player / did the roles - I had the console up (/console) to watch for errors, but nothing popped up)

    - We both updated our FGU
    - I created a new 'clean' instance of Symbaroum
    - My friend followed the steps outlined above


    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, ** This time a 5 second delay before dice appeared **
    8) Add Beastlore (Adept)
    9) Roll Acc again, ** This time a 27 second delay **
    10) Rolled Acc again (I was curious) ** 90 second delay **
    11) Rolled Acc a final time ** 180 second delay **

    So no dice yet, *But* really glad you are on the case - good to know someone is working to fix the issue.
    (I hadn't even had someone confirm they could reproduce the issue, hence I was getting more than a little annoyed before)


    Best Regards
    Andy

  2. #142
    Quote Originally Posted by agoldsmi55 View Post
    Tarkonian,

    I'm afraid still doesn't seem to work.

    I've just tested with a friend (who created a player / did the roles - I had the console up (/console) to watch for errors, but nothing popped up)

    - We both updated our FGU
    - I created a new 'clean' instance of Symbaroum
    - My friend followed the steps outlined above


    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, ** This time a 5 second delay before dice appeared **
    8) Add Beastlore (Adept)
    9) Roll Acc again, ** This time a 27 second delay **
    10) Rolled Acc again (I was curious) ** 90 second delay **
    11) Rolled Acc a final time ** 180 second delay **

    So no dice yet, *But* really glad you are on the case - good to know someone is working to fix the issue.
    (I hadn't even had someone confirm they could reproduce the issue, hence I was getting more than a little annoyed before)


    Best Regards
    Andy

    Thank you for this. This is good feedback and I'll look at it again this week. I'll get this fixed as quickly as I can.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  3. #143
    Quote Originally Posted by agoldsmi55 View Post
    Tarkonian,

    I'm afraid still doesn't seem to work.

    I've just tested with a friend (who created a player / did the roles - I had the console up (/console) to watch for errors, but nothing popped up)

    - We both updated our FGU
    - I created a new 'clean' instance of Symbaroum
    - My friend followed the steps outlined above


    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, ** This time a 5 second delay before dice appeared **
    8) Add Beastlore (Adept)
    9) Roll Acc again, ** This time a 27 second delay **
    10) Rolled Acc again (I was curious) ** 90 second delay **
    11) Rolled Acc a final time ** 180 second delay **

    So no dice yet, *But* really glad you are on the case - good to know someone is working to fix the issue.
    (I hadn't even had someone confirm they could reproduce the issue, hence I was getting more than a little annoyed before)


    Best Regards
    Andy
    I have a new update pushed out and it looks to be working for me. But again please let me know.
    After you update, make sure you look at the top headers for the Abilities and Equipment, if they don't look like the image I'm posting then you don't have the update.
    But it's rolling smoothly. Players no longer try to perform GM actions. And the equipment Ammo items now line up (all the number boxes would stack over each other previously).

    image_2024-11-15_100240063.png
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  4. #144
    Tarkonian

    Thanks - I will check tonight, and copied re checking looks like your image. If still doesn’t work, I will attach full log to next replay

    Best regards
    Andy

  5. #145
    Quote Originally Posted by agoldsmi55 View Post
    @Tarkonian,

    Thanks very much for sorting - I will test this evening (and play-test with my group shortly)

    As you say, the problem was game breaking

    Best Regards
    Andy
    Tarkonian

    I've just updated FGU.

    Character sheet now looks as per your screenshot

    I've repeated the test procedure from my original post and everything works - which is fantastic.

    Thanks so much for your help!!

    It looks like we will be strapping-on some more of Wrath of the Warden fairly soon, now everything appears to be working.


    Many thanks
    Andy

  6. #146
    I'm really happy to hear it. I'll be looking into other issues the free league games have been having after I get some character sheet updates for all of them finished. Have fun!
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

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