GI JOE RPG Launch
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  1. #171
    Another one for the list - the attack matrices are incorrect for mages/illusionists level 11+ compared with the 1e DMG.

    I've also noted that the automatic addition for ranger damage vs. giant class doesn't appear to be limited to melee only, and there's no way to turn it off for ranged attacks except by removing it entirely. I plan just to add an extra damage row to individual weapons for rangers, but that's something I'll need to do separately for a character once it is created.

    By the way, while on the subject of attack rolls, what about attack modifiers for weapons vs. AC? I guess it would be pretty difficult to implement but perhaps it's something to think about for the distant future.

  2. #172
    Quote Originally Posted by ZippeeJerred View Post
    That's odd because my game (OSRIC & AD&D-OHR as the only extensions) does include the multiple zeroes as per the screenshot attached
    Of course, you're right. I was responding too quickly and being generally stupid and not clear in my response. Yes, I can make this natural 20 thing an option without too much work, I think. Thanks for correcting my oversight.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #173
    Quote Originally Posted by PaulChatterton View Post
    Another one for the list - the attack matrices are incorrect for mages/illusionists level 11+ compared with the 1e DMG.

    I've also noted that the automatic addition for ranger damage vs. giant class doesn't appear to be limited to melee only, and there's no way to turn it off for ranged attacks except by removing it entirely. I plan just to add an extra damage row to individual weapons for rangers, but that's something I'll need to do separately for a character once it is created.

    By the way, while on the subject of attack rolls, what about attack modifiers for weapons vs. AC? I guess it would be pretty difficult to implement but perhaps it's something to think about for the distant future.
    I'll take a look and see what I can come up with. I need to fix the most glaring things that we've discussed, first. I should have some time today.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #174
    Quote Originally Posted by Doomsword View Post
    Of course, you're right. I was responding too quickly and being generally stupid and not clear in my response. Yes, I can make this natural 20 thing an option without too much work, I think. Thanks for correcting my oversight.
    Just booted up a test game using 2E and ADD-OHR only (not OSRIC and no other extensions) - there's a system toggle in Options called System: 1E/OSRIC data (it requires a restart when changing)

    When that is set to ON all the attack matrixes are set to 20 against all AC - no variation, need a 20 to hit AC-10, need a 20 to hit AC +8
    When that is set to OFF the attack matrix is set off of the 2E THAC0 (as you'd expect)

    Not sure what that means but it wasn't the result I was expecting and certainly isn't working right!

  5. #175
    Thank you. I'm looking into this stuff now...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  6. #176
    Quote Originally Posted by PaulChatterton View Post
    I've also noted that the automatic addition for ranger damage vs. giant class doesn't appear to be limited to melee only, and there's no way to turn it off for ranged attacks except by removing it entirely. I plan just to add an extra damage row to individual weapons for rangers, but that's something I'll need to do separately for a character once it is created.
    Hello,
    You can add a descriptor to your damage effect so that it's only a melee bonus.
    For example: DMG: 2 melee

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