Thread: Breaking Extensions so much
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Today, 15:52 #81
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I dunno if I agree with your thesis. I'm no coder, but 9 times out of 10, I can figure out which extension is throwing the error from the error-message in the console. For instance, if I have an error that says something's wrong with the CT, and I have an extension that alters the CT, chances are, that is the extension that's causing it.
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Today, 16:10 #82
Error messages include a reference to the base code that raises the error - this will include the ruleset or extension name. My only gripe with the message is that if the path to the ruleset/extension file is long it gets truncated - it would be nice if the whole path (ruleset/extension: path to file) was included in the message and not truncated.
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Today, 17:45 #83
Supreme Deity
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- Mar 2007
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Yeah, I would love that too. Unfortunately, for whatever reason, the Lua script engine limits code block identifiers to 40 characters.
Regards,
JPG
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