Cosmere RPG Beta Launch
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  1. #161
    Quote Originally Posted by PaulChatterton View Post
    I'm using the 2E ruleset. Actually, when I create a campaign in FGU, I am offered two different 2E rulesets, but one gives an error when starting up a campaign. The other is the only ruleset where the AD&D Options and House Rules is offered so that's the one I'm using.
    As ZippeeJerred said, OSRIC gets you really close. I'd wager that your best bet is to probably use OSRIC in FG rather than 2E. The OSRIC ruleset is free and it's based on 2E. It removes several things that 1E players don't normally use and corrects some other things for 1E play. You can add the reference materials for a full experience. And, you can use this extension if you want further control over options. The extension is designed to apply the most-used defaults for either 1E (OSRIC) or 2E, so you'd only need to adjust what you want. All are free of cost and in the Forge:

    The ruleset (which I developed)
    OSRIC Ruleset

    The reference materials (by First Edition Society)
    OSRIC Reference Materials

    The extension link (also by me and just in case it's useful for anyone reading this later)
    AD&D Options and House Rules Extension
    Twitter: @Doomswords
    Discord: Doomsword#0669

  2. #162
    Quote Originally Posted by Doomsword View Post
    They did a lot of this out of an abundance of caution, as I understand it. AD&D had never really been brought under the OGL to the extent that they did it. That's why you'll find a bunch of things that are slightly different or omitted altogether. They didn't want to infringe on things that may have been considered IP.

    Regarding the XP tables, that's one such example. It comes from the reference manual, so there's not much to do in the ruleset or extension. I might be able to find a way around that; never tried and it would not match what's in the reference so it would probably confuse people. I think I told somebody up-thread how I'd go about modifying the values in the reference manuals, though.
    Now I know how to change the XP tables, I no longer have a problem with the values being different by default. It's a bit of a pain having to change them all manually but it's something that only has to be done once. The only issues I have left are with the attack matrices simply because it doesn't seem to be possible to modify them like it is with everything else that's different to 1e.

    1. To be true to 1e, the attack matrices stop should stop changing after a certain level depending on the class. For fighters, though, they seem to keep going.
    2. When adding new levels about those present by default, the attack matrices seem to be all 20s across the board.

    I've even created the monk class now.

  3. #163
    I made the matrices editable a long time ago, but I do see that it no longer works the way I expected it to. I don't remember why I originally did it. I think it had something to do with OSRIC. I'll take a look at that and the all-20 matrix when leveling up. I'll put the other class matrices and saving throws in, too.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #164
    Quote Originally Posted by Doomsword View Post
    I made the matrices editable a long time ago, but I do see that it no longer works the way I expected it to. I don't remember why I originally did it. I think it had something to do with OSRIC. I'll take a look at that and the all-20 matrix when leveling up. I'll put the other class matrices and saving throws in, too.
    Just to clarify, I can edit a level for a class and change the attack matrix, but it doesn't get saved. If I close down the Class window and then go back into it, the matrix has gone back to what it was originally.

    The all-20 issue is not on levelling up. I was trying to extend Cleric levels all the way to 29, which is where the spell levels table ends in the 1e Players Handbook, from 24 which is what is there by default, by clicking on the + for levels and defining new levels. It's in the level configuration that the matrix is showing all 20s.

  5. #165
    Yeah, I'm sure you're right.

    I'm not worried about some of the minor changes such as the XP tables, makes very little difference in game.

    However I'm sure there are those who would like the additional classes and those from UA as well as the extra spells - the revised thief skill table from UA would be nice too.

    I suspect OSRIC Unearthed would need to be another overlay extension though.

    I'd happily support that if required.

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