Fantasy Grounds Merchandise
  1. #1

    Shotguns and how to automate the effect of target's armour?

    In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?

  2. #2
    A lack of responses seems to indicate that we can't?

  3. #3
    I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.

    I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.

    Regards,
    JPG

  4. #4
    It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.

  5. #5
    not sure if any one found a work around for this one i was thinking if shotgun was it own dmage type you could add proection for it

Thread Information

Users Browsing this Thread

There are currently 10 users browsing this thread. (1 members and 9 guests)

  1. gds

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in