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  1. #1

    Shotguns and how to automate the effect of target's armour?

    In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?

  2. #2
    A lack of responses seems to indicate that we can't?

  3. #3
    I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.

    I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.

    Regards,
    JPG

  4. #4
    It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.

  5. #5
    not sure if any one found a work around for this one i was thinking if shotgun was it own dmage type you could add proection for it

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