-
March 5th, 2023, 05:26 #1
- Join Date
- Apr 2020
- Posts
- 16
Shotguns and how to automate the effect of target's armour?
In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?
-
May 9th, 2023, 10:36 #2
- Join Date
- Apr 2020
- Posts
- 16
A lack of responses seems to indicate that we can't?
-
May 9th, 2023, 22:56 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,227
I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.
I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.
Regards,
JPG
-
May 10th, 2023, 03:30 #4
- Join Date
- Apr 2020
- Posts
- 16
It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.
-
November 13th, 2024, 22:08 #5
not sure if any one found a work around for this one i was thinking if shotgun was it own dmage type you could add proection for it
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)
Bookmarks