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November 6th, 2024, 21:14 #501
Long story short. Make sure Shapechanger is in the feature section of the PC area, not the trait section of the PC area.
Also as I've said before, sometimes you have to click on the action tab, then click another tab, then back to the action tab to get it to update at the top.-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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November 6th, 2024, 23:16 #502
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November 7th, 2024, 23:38 #503Free(Forums/Forge) Extension(FGU 5E):
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November 7th, 2024, 23:42 #504
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November 7th, 2024, 23:53 #505
Yes its called user needyness. Not only am I expected to repeat explanations and videos - I get to maintain these extensions about 10+ hours work every update in TEST because users just need me to do everything for them. Are they identifying issues in TEST - OF COURSE NOT GOD FORBID! Nothing but mapping this round of TEST not changing my stuff but still - only me to find and notify. Now I'm responsible for English language translations?
Go away. I'm uninterested in yet another "users want" me to do something. I've done enough. I've been close to tossing everything for a while now and only my own personal need to keep things going for my games keeps from tossing it all to Grim Press to manage and keep updated. My patience... is gone.
Yet I'm likely stuck maintaining it for another two years. Oh yes, other devs and vaporize as they don't actually run the games with their stuff - but me? The unlucky one. And my users? Lucky also they get to ride on what I need for myself.
But I grow tired of being pressed for MORE and MORE and MORE... basically - go eat a cookie - in the most polite of interpretationsFree(Forums/Forge) Extension(FGU 5E):
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November 8th, 2024, 00:18 #506
I never said nor implied that.
I'm just pointing out that this antagonizing attitude, just because I happen to not understand immediately a phrasing in a language that is not my main one, is undeserved.
It's not like I didn't make any effort to find the answer by myself before asking the question:
I did all that, and unfortunately, despite the fact that normally I get by ok with English, this time it did not work for me. And feel free to not believe me, but you have all my sympathy for the work you do and the constant unexpected changes from FGU that break the functionalities of your extensions - still, the attitude was undeserved.
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November 8th, 2024, 00:31 #507
If you want me to apologize for any frustrated tone about having to dig up stuff for someone again - where I went out of my way to point out the thread - the sentences - the actual wording and a video…. Which likely pushed you over the language barrier to get you to understand?
Sure I apologize for letting my frustration leak into my initial very detailed response.
If you want me to apologize for the reply to your language comment being somehow my problem - or my forum stalkers usual crack…
Well sure why not - lord knows I’d never get an apology from anyone else.Free(Forums/Forge) Extension(FGU 5E):
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Yesterday, 17:53 #508
- Join Date
- Dec 2015
- Posts
- 200
Not sure if this has been addressed before or it's a conflict with another extension. The polymorphism extension works as intended, but when not in wildshape, the weapons group is covered by Polymorphism, preventing the player from using their weapons while not in wildshape.
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Yesterday, 19:30 #509
Looks like a conflict.
PolyTest.png
I'm placing my sub window off the overview invisibly and disabled.
Code:<windowclass name="charsheet" merge="join"> <sizelimits> <minimum width="470" height="695" /> <dynamic /> </sizelimits> <sheetdata> <subwindow name="sub_polymorphism"> <anchored to="overview" position="belowleft" offset="0,5" width="420" height="138" /> <class>char_polymorphism</class> <activate /> <fastinit /> <invisible /> <disabled /> </subwindow> </sheetdata> </windowclass>
Code:if bNPC then --Debug.console(" ** NPC **"); -- NPC sheet has two tabs we need to push down to make room for sub_polymorphism (we won't try and display on tabs that aren't known to us) -- this window is required - let it blow up if not present -- NPC sheet now has 29 space between start of header and the tab data. window["main"].setAnchor("top", "header", "bottom", "relative", 29+108); if window["notes"] then window["notes"].setAnchor("top", "header", "bottom", "relative", 29+108); end if window["inventory"] then window["inventory"].setAnchor("top", "header", "bottom", "relative", 29+108); end else --Debug.console(" ** PC **"); -- PC sheet has seven tabs we need to push down to make room for sub_polymorphism (we won't try and display on tabs that aren't known to us) -- this window is required - let it blow up if not present window["main"].setAnchor("top", "overview", "bottom", "relative", 128); if window["skills"] then window["skills"].setAnchor("top", "overview", "bottom", "relative", 128); end if window["abilities"] then window["abilities"].setAnchor("top", "overview", "bottom", "relative", 128); end if window["inventory"] then window["inventory"].setAnchor("top", "overview", "bottom", "relative", 128); end if window["notes"] then window["notes"].setAnchor("top", "overview", "bottom", "relative", 128); end if window["logs"] then window["logs"].setAnchor("top", "overview", "bottom", "relative", 128); end -- this window is required - let it blow up if not present window["actions"].setAnchor("top", "overview", "bottom", "relative", 128); end
Last edited by SilentRuin; Yesterday at 19:35.
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Yesterday, 19:39 #510-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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