TALES of the VALIANT
Page 44 of 44 First ... 34424344
  1. #431
    Character leveling up are able to choose their new skill point but it does not carry over once finished with the level screen.
    Last edited by NottaNinja; September 15th, 2024 at 17:18.

  2. #432
    Thanks for the report. Still will be some time till I am able to focus and repair these reports. For the time being you can adjust it on the character sheet manually on the main tab.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #433

    Vicious property not apparently working

    Hello, when using a small gun with the vicious property, vicious is supposed to add +1 damage when an effect is rolled. Since an effect already generates 1 damage, it should then generate 2 per effect rolled. Instead, it just registers the normal 1 damage for the effect, even when the vicious effect is correctly listed in the chat window. In the attached image, it should be a total of four damage since they rolled two effects.
    Screenshot 2024-09-21 200702.png

  4. #434
    Quote Originally Posted by thethroneworld View Post
    Hello, when using a small gun with the vicious property, vicious is supposed to add +1 damage when an effect is rolled. Since an effect already generates 1 damage, it should then generate 2 per effect rolled. Instead, it just registers the normal 1 damage for the effect, even when the vicious effect is correctly listed in the chat window. In the attached image, it should be a total of four damage since they rolled two effects.
    Screenshot 2024-09-21 200702.png
    The image doesn't show it as a targeted action. So it won't add the damage. If you drag and dropped that entry to the target, it will factor correctly.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #435
    Found an issue with tagging skills. For some reason, this allows skills to exceed 6, even without homebrew rules in place. The Tag! perk says, "Increase the skill's rank by 2, to a maximum of 6...", reinforcing the limit set in the Skills section.

  6. #436
    Quote Originally Posted by Circuitous View Post
    Found an issue with tagging skills. For some reason, this allows skills to exceed 6, even without homebrew rules in place. The Tag! perk says, "Increase the skill's rank by 2, to a maximum of 6...", reinforcing the limit set in the Skills section.
    Sorry for the late reply. I was on vacation and been thinking on this since you posted the report. I'm not really sure how to keep open the stats and stick to the RAW rule you posted. I'm going to think on this for some time and will post if I have found a solution to your report.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #437
    Quote Originally Posted by NottaNinja View Post
    Character leveling up are able to choose their new skill point but it does not carry over once finished with the level screen.
    I looked this over and not seeing the skill point not being added to the character. Can you give me the conditions of when this is happening for you?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #438
    Understood. For now, I think we can just reduce it to 6 manually if it happens to exceed it.

  9. #439
    Hallo everybody,
    i know has been reported before, but the ammunition counter bug (when someone try to change ammo quantity within the inventory tab in character sheet it gets crazy and it's not possible to update it) it's annoying all our campaign players.

    Have you got a chance to take a look at it?

    Thank you and best regards from Italy!!

  10. #440
    Quote Originally Posted by kromtor View Post
    Hallo everybody,
    i know has been reported before, but the ammunition counter bug (when someone try to change ammo quantity within the inventory tab in character sheet it gets crazy and it's not possible to update it) it's annoying all our campaign players.

    Have you got a chance to take a look at it?

    Thank you and best regards from Italy!!
    We have been experiencing that bug as well, It's Super frustrating.

Page 44 of 44 First ... 34424344

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (1 members and 4 guests)

  1. VikingOfScience

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in