Thread: Wild Die skill modification
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October 15th, 2024, 17:39 #1
Wild Die skill modification
Just trying to figure out if this is a bug or an odd missing feature, it's possble to use an effect to modify an attribute or skills wild die, and to apply a flat bonus or penalty to an attribute and all skills tied to it, but when you add the > to make the wild die mod affect skills under an attribute it doesn't work (I'm trying to set up everyone's wild die to be dynamic depending on the scene as an escelation mechnic). Anyone know what the deal is with it? Cheers!
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October 15th, 2024, 20:11 #2
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This cascading effect on the CT or on a character's ability or gear works
Code:[Agility> +3]
Code:[Agility =3wd]
Code:[Agility +1wd]
Code:[Athletics =3wd]
Code:[Athletics +1wd]
Code:[Agility> +1d]
Code:[Agility> =3wd]
All that being said, if there's enough need for it, the cascading modifier could be expanded to cover these uses.
For now, you'll have to use something like this:
Code:[Agility|Athletics|Fighting|Shooting =3wd]
Or you could create custom effects.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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October 15th, 2024, 21:48 #3
Thanks! I guess I'll just needs to make an effect that references every attribute and skill specifically then, cheers for such a detailed explaination!
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October 16th, 2024, 01:30 #4
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I added a feature request for this.
It's titled Expand cascading effect to adjust die and wild die
Fantasy Grounds Feature RequestAdd feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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Yesterday, 10:20 #5
This has been implemented and it is waiting for push to version control. It will be available in test channel soonish.
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