TALES of the VALIANT
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  1. #1131
    Thanks for help! its was almost right, next code worked well



    function onInit()

    local nodeChar = window.getDatabaseNode();
    local nodeCharSheetMain = nodeChar.getParent().getParent();
    Debug.chat("nodeCharSheetMain: ", nodeCharSheetMain);

    local nodePath = nodeCharSheetMain.getPath();
    Debug.chat("nodePath: ", nodePath);

    local nFight = DB.getValue(nodePath .. ".Fight_current", 0);
    Debug.chat("nFight: ", nFight);

    end

  2. #1132
    Hello again!

    have a little question about combat tracker.

    i used code for initrolls which i took from "Ruleset Wizard 014"

    (function InitHandler(rSource, rTarget, rRoll)
    local rMessage = ActionsManager.createActionMessage(rSource, rRoll);
    Comm.deliverChatMessage(rMessage);
    if (rSource) then
    local nTotal = ActionsManager.total(rRoll);
    rCreature = DB.findNode(rSource.sCTNode);
    rCreature.getChild("initresult").setValue(nTotal);
    end
    end)

    It works for GM, but did not for player. Do i need to use some sort of "msgOOB" to let players use initrolls by themself, or there is another way?

  3. #1133
    The PCs initiative is usually managed through the character sheet, using a linked field between the character sheet and the combat tracker, to avoid having to use OOB. If you want to do it from the CT you will have to use OOB.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

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