Cosmere RPG Beta Launch
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  1. #91
    I've added a function to Blissful Ignorance and am calling it version v1.1.6-rc1. Likely more to come in the future, but nothing currently in the works. Enjoy.

    Find it at https://github.com/Farratto/BlissfulIgnorance/releases

    v1.1.6-rc1: Added new effect: MAKERESIST. It functions the same as MAKEVULN.

  2. #92
    Announcing Blissful Ignorance v1.1.6-rc2. New modifier tag added: "DMGTYPENEW: types". This does the same thing as DMGTYPE except it removes any other damage types currently in play. For example: If you swing with a battle axe, but have the effect "DMGTYPENEW: fire", the battle axe will do its normal damage, but as fire type, not slashing. With DMGTYPE: fire, the damage will be slashing AND fire.

    Get Blissful Ignorance v1.1.6-rc2 at https://github.com/Farratto/BlissfulIgnorance/releases.

  3. #93
    I'm not sure this is possible and I know it is well off the beaten path for 5e, but I'm looking at existing possibilities for armor as damage reduction and armor penetration for attackers.

    I'll just use piercing as an example here.

    "REDUCE: 3 piercing" on the defender works great and stacks with "RESIST: piercing".

    I don't think there is currently a way to do the following, but if there is I'd love to know:

    "MAKEVULN: n piercing" and "MAKERESIST: -n piercing" don't seem to take n into account. Are there any other possibilities I'm missing? Ideally it would be an effect on the attacker that would reduce numerical values (not halving) by a number and (optionally?) be able to turn numerical resistance into numerical vulnerability. i.e.:

    Defender has REDUCE: 3 piercing and Attacker has DMGPEN: 6 piercing. This would sum to an extra +3 damage to the Defender

    or:

    Defender has REDUCE: 3 piercing and Attacker has ARMPEN: 6 piercing. This would sum to an extra +0 damage to the Defender (as it is capped by the REDUCE value on the defender).

    Ideally multiple instances of each of these would stack on the same actor (BCEG - Allow Duplicate Effects is ON). So for example, an attacker could get 3 armor penetration from a weapon and 3 more from a magic ring, etc.

  4. #94
    Quote Originally Posted by rocketvaultgames View Post
    I'm not sure this is possible and I know it is well off the beaten path for 5e, but I'm looking at existing possibilities for armor as damage reduction and armor penetration for attackers.

    I'll just use piercing as an example here.

    "REDUCE: 3 piercing" on the defender works great and stacks with "RESIST: piercing".

    I don't think there is currently a way to do the following, but if there is I'd love to know:

    "MAKEVULN: n piercing" and "MAKERESIST: -n piercing" don't seem to take n into account. Are there any other possibilities I'm missing? Ideally it would be an effect on the attacker that would reduce numerical values (not halving) by a number and (optionally?) be able to turn numerical resistance into numerical vulnerability. i.e.:

    Defender has REDUCE: 3 piercing and Attacker has DMGPEN: 6 piercing. This would sum to an extra +3 damage to the Defender

    or:

    Defender has REDUCE: 3 piercing and Attacker has ARMPEN: 6 piercing. This would sum to an extra +0 damage to the Defender (as it is capped by the REDUCE value on the defender).

    Ideally multiple instances of each of these would stack on the same actor (BCEG - Allow Duplicate Effects is ON). So for example, an attacker could get 3 armor penetration from a weapon and 3 more from a magic ring, etc.

    Use DMGR from BCEG.
    Then you can use an IFT: CUSTOM(DMGR) to detect and bypass it with armor pen

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