GI JOE RPG Launch
  1. #1

    Walkabout Extensions SR uses (All 5E only for me)

    As I constantly always tell the unwashed masses of users to READ the extension .txt files and forum threads and/or watch the outdated videos...

    And I still get asked questions, I decided to put together an overview of extensions I use and what they do for me (obviously not everything nor do I provide any real details). And of course the info is protected by a MASSIVE TEXT WALL to keep the unworthy OUT.

    Walkabout Extensions SR uses (All 5E only for me)


    5E Advantages
    Advantages (Advantages.ext)
    Optional:
    CRL key = ADV
    ALT key = DIS
    /chatLogWhisperer [search string]

    Advantages CharacterWizard (AdvantagesCW.ext)
    Module Priorities
    CW lists use of module priorities to show no duplicates

    Advantages Pointer Areas (AdvantagesPA.ext)
    Store last active ptr area data (circle, sqaure, cone)
    CTR key with map toolbar targeting icon = select tokens of same faction
    ALT key with map toolbar targeting icon = select tokens of different factions
    Map toolbar button to clear last saved active ptr area data
    Respects Generic Actions Layer "NOTARGETING" effect

    5E Death Indicators (DeathIndicatorEx.ext)
    Allows NPCs to have death rolls
    Allows PC/NPC/Vehicle to have overlays on tokens when death saving rolls are in progress
    and death tokens (respect orientation of token when it died) when death saving rolls are failed.
    Insure CT token doubleclick will select token in map (triggering vision) and bring it to the front in both client and host.

    5E Generic Actions
    Generic Actions (GenericActions.ext)
    Grapple (PHB 195)
    Break Grapple (PHB 195) = supports "Grappler feat" and "powerful build"
    Shove (PHB 195)
    Dash (PHB 192)
    Disengage (PHB 192)
    Dodge (PHB 192)
    Help (PHB 192)
    Hide (PHB 192)
    Ready (PHB 193)
    Search (PHB 193)
    Use Object (PHB 193)
    Disarm (DMG 271)
    Overrun (DMG 271)
    Tumble (DMG 271)

    Apply DIS for weapon range = supports "Crossbow Expert", "Sharpshooter", "Fighting Sharpshooter Mastery"
    Out of Ammo attack verification
    Determine Flanking Advantage on Melee Attack
    Respects IGNORECHECKS and UNFLANKABLE CT effects
    Max temp HP additive heal syntax supported ({max x})
    Fumble/Crit Tables used with appended CT type supported
    NORANGE CT effect now supported (immune to range limitations)
    Respects Generic Actions Layer "NOTARGETING" effect

    Generic Actions Layer (GenericActionsLayer.ext)
    Attack/Saving/Damage/Heal/Effect name matching to place Generic Actions assets in Map Layer
    Support of invisible NPC name matched token placement with asset and faction based on ptr area defined in AdvantagesPA.ext (and assumed AURA and BCEG effects on NPC)
    Support of permanent assets on map layer triggered by an effect
    Support of NOTARGETING CT effect
    Map Toolbar button to force update of all temporary effect assets

    5E Equipped Effects (EquippedEffects.ext)
    Supports equip/unequip inventory items will add matching powers(spells) to sheets and/or custom effects to CT (sheet = action tab for PC, main page for NPC/Vehicle).
    Supports look up matches to custom effects and powers for abilities (Feats, Features, and Traits) for a PC and (traits, actions) for an NPC/Vehicle when sheet is dropped in CT or fields are modified.
    Supports 5EAE modules naming specifications to provide fuller name matching abilities
    Supports "Display First Link" for 5EAE modules which can only provide WOTC links (displays their text runtime only)
    Supports Module Priority so only one match is used for power (spell) name matching
    Supports CURSED effect
    Supports Import/Export Effects buttons
    Supports Import/Export Notes buttons
    Supports Import/Export Spells buttons

    5E Polymorphism (Polymorphism.ext)
    Supports Polymorph Spell, True Polymorph Spell, Animal Shapes Spell, Shapechange Spell, Shapechanger, Shapeshifter, and Wild Shape rules in turning a PC/NPC into an NPC.

    5E Map Parcels (MapParcels.ext)
    Supports NPC/Vehicle Inventory tab which is essentially the same as PC tab
    Supports Parcels that can have a token so that it can be placed and maintained in a map along with a number of other features options.
    Supports Move of items between PC/NPC/Vehicle inventories, Party Sheet Inventory, and Map Parcel Inventories.
    Supports dropping map parcels as LOOT parcels when a PC/NPC/Vehicle dies.
    Supports dropping non carried items in inventory as map parcels including coins.

    5E Carrier (Carrier.ext)
    Supports a variety of ways to have a PC/NPC/Vehicle CT tokens to follow each other, including allowing them to share actions of the carrier with the carried tokens.
    Support same initiative for carried CT entries as their carrier (optional).

    5E Combat Groups (CombatGroups.ext)
    Supports making CT entries members of named groups where their visibility can be turned off and on so that sessions can be planned out with many things in many maps but only one set of combat groups visible at any time.
    Supports filtering CT on client to same faction only and/or same combat group and/or owner CT entries so that DM does not have to track what is seen or not seen on map through LOS of invisibility as they will only be able to target things from map in most cases.
    Support underlay on token for Highlighting token for Old Eyes (on turn).
    Support common initiative rolls for same combat groups (optional).
    Support No Map Toolbar Target or Select for Players as they can be used to see things they should not.
    Support holding down SHIFT with combat group visible button to force all but active combat group to go invisible on CT.
    Support holding down CTRL with combat group visible button to force all combat groups other than active combat group to go visible on CT.
    Support map toolbar to add all selected tokens into the active combat group.
    Support encounter button to create encounter from active combat group.
    Double click on combat group edit field will "attempt" to zoom in as best it can to all members of the combat group on the first map on a member it finds (in case they are not all on same map).
    Support option to have Host CT only show active CT entry and its targeted CT entries.
    Supports setting token visibility when invisible effect added or removed from CT.
    Supports preserving invisible token settings on startup.

    5E Assistant GM (AssistantGM.ext)
    When dropping CT entry onto player portrait gives FULL ownership to player and allows the client CT to show the same NPC/Vehicle attacks, etc. things that a host can do on their CT entries.
    When CT map token is double clicked it will insure the CT scrolls to a point in window that is showing the CT entry.
    Support a player having ability to take ownership or release ownership of any NPC/Vehicle visible in their CT (exception being things set owner from host via drag drop onto player portrait - those can only be cleared by host dragging CT entry link onto Assistant GM Clear button at top of CT).

    Extensions that are not mine but that I use:
    Aura Effects
    Used with 5EAE modules I use and also with generic actions layers NPC placement. Allows effects to be applied over and area from a token.
    Better Combat Effects Gold
    Used with 5EAE modules I use and also with generic actions layers NPC placement. Allows much more powerful and flexible effects to be applied.
    Effective Initiative
    Keeps initiatives correct when re-rolling initiatives every round (no clairvoyant player cheating predicting future at my tables)
    Natural Selection
    Lets me easily select, target, or move overlapping tokens.
    Sounds - VLC
    Free sound stuff, though a pain to setup (discord bot, VLC 2.0, Kenku FM) once it is I never have to deal with it again - just works.
    Turbo
    Used to speed up tables and some such.
    Hearth Theme
    Dark theme, only one that actually supports extensions.

    Modules I use:
    5E Automatic Effects .01: Player's Handbook
    5E Automatic Effects .02: Dungeon Master's Guide
    5E Automatic Effects .03: Monster Manual
    5E Automatic Effects .03b: Monsters of the Multiverse
    5E Automatic Effects .03b: Monsters of the Multiverse - Players
    5ESoundModule
    5EAEPHBClasses (personal classes with links to 5EAE data - not WOTC data)
    Better Combat Effects Gold Instructions
    Calendars
    Data (personal assets for Generic Actions Layers)
    DD Dungeon Masters Guide
    DD Dungeon Masters Guide - Maps
    DD MM Monster Manual
    DD Monsters of the Multiverse
    DD Monsters of the Multiverse Players
    DD PHB Deluxe
    Death Indicator Tokens
    Default Fumble and Critical Hit Tables
    Druid Wild Shapes Quick Reference Guide
    Letter Tokens

    SW5E stuff I use for those game (all personal stuff):
    SW5e.mod
    SRs_SW5e_Starships.mod
    sw5e.ext
    SWtokens.mod
    SW5e_skills.mod
    Last edited by SilentRuin; November 4th, 2024 at 22:31.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  2. #2
    Videos - most out of date but have some generalized info that is still relevant.

    Generic Actions Layer YouTube playlist.

    Demos of Extensions and Setup YouTube playlist.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

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