-
November 10th, 2024, 20:09 #1
4.6.0 Test 5e Color Control Window button tax missing
I was trying out adding text to an image and noticed the buttons for the color picker window were missing their text.
FGU v4.6.0 test color control window buttons missing text.pngFGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
-
November 10th, 2024, 20:18 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,212
What OS are you running on?
Regards,
JPG
-
November 11th, 2024, 02:16 #3FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
-
November 11th, 2024, 17:35 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,212
Yeah, there's an ongoing issue with the Unity engine on MacOS not displaying text in certain scenarios, and seems to be specific to pop-up dialogs built using native Unity UI. (such as message box and color box) It runs completely fine on Windows/Linux (and old Macs, I think); so it's something we'll eventually have to figure out an alternate solution.
Regards,
JPG
-
November 12th, 2024, 00:23 #5
Here is a thread that may help you when you have time to take a look at the problem. https://discussions.unity.com/t/text...-builds/820526
FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
-
November 12th, 2024, 19:07 #6
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,212
Yeah, that's an interesting thread. It seems to imply that the TextMeshPro developer fixed the issue years ago though. I'll give setting up a separate font asset/material just for those dialogs in the next Test build to see if that helps.
Regards,
JPG
-
November 12th, 2024, 19:39 #7
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,212
Ok, just pushed a Test channel build with the additional font material. Not sure if that will address the issue or not (since I have a Intel-based Mac for development); but it's available in the Test channel.
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 7 users browsing this thread. (0 members and 7 guests)
Bookmarks