Cosmere RPG Beta Launch
Page 10 of 10 First ... 8910
  1. #91
    I hope he/she working on it for fix it.

  2. #92
    Yeah, change modes on the actions tab is definitely still broken....

  3. #93
    As is the panel for players (as in it's not there at all for players, only GM)

  4. #94
    Why can't I see the wild shape info on the bottom of my actions tab? My DM can see the info when looking at my character sheet, but I cannot see this info. Would really like to use this extension. Am in a 5e campaign.

  5. #95
    Quote Originally Posted by Harl54 View Post
    Why can't I see the wild shape info on the bottom of my actions tab? My DM can see the info when looking at my character sheet, but I cannot see this info. Would really like to use this extension. Am in a 5e campaign.
    On page 7 of this thread there is an explanation given by the creator about that:
    "Due to certain limitations I cannot work around for the sake of having campaigns playable, players cannot interact with the extension directly for applying shapechanges. The shapechange information was originally designed for the player and GM use, but when GM's would load every monster compendium they had it blew up the campaign database to unexpected levels resulting in major lag and unplayable games. I tried for weeks to find a work around but had to settle with making it GM only for applying the shapechanges."

  6. #96
    Thanks for that MCN -- I now hope the author can fix it so the modes on the action tab work properly...... *begging*

  7. #97
    Really hoping we get a fix for this.

  8. #98
    Advanced Wildshapes has been updated once again. I must apologize for the lack of communication in the delays I have been facing. We have had to have an emergency foundation work done and it took several months to prep for it.

    Fixed the error appearing due to a misnamed anchor for the extension, though funny it still had the correct positioning in spite of the error.

    Fixed an ambiguous naming error in grouping filter between Polymorph and True Polymorph causing both to not function.
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  9. #99
    Thanks again for the hard work, the fixes are great though it looks like the ability to change the token has stopped working.

  10. #100
    I will be looking into this. Thank you for the notification.
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

Page 10 of 10 First ... 8910

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in