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  1. #1

    Invisibility effect and token visibility

    Why doesn't adding the invisibility effect to an actor in the combat tracker make their token invisible? Is this is a simple fix?

  2. #2
    Zacchaeus's Avatar
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    You can right click on the token on the map and go to visibility and make them invisible on the map as well if you want to. The problem with doing so is that players won't be able to target the actor either on the CT or on the map. Depending on the ruleset you are using (and you should really post in the forum for the ruleset rather that the Forge), what happens when an actor goes invisible will vary. In my games (in 5e) I leave the tokens visible on the map and the CT since the invisible condition correctly gives all the necessary advantage and disadvantage to attack rolls.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    LordEntrails's Avatar
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    Because the game/rule assumption is that an effect, like invisibility, is known to the players. It affects the mechanics of the game, but not what the players know.

    Think of playing around a table top with miniatures and a map. Sure, the DM or such could remove the mini from the table, but then they would have to keep track in their head, and if one or more characters has see invisibility (truesight, etc) then they would have to put the mini back in place for those players, but not for the others...

    So, it's a player vs character knowledge thing. And the assumption is that players know more than characters and need to play accordingly.

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  4. #4
    that's why I was suggesting it could be a game option. I have tested and when you turn a token invisible, it is still visible to the owner and the GM, which is exactly what you want I would assume, barring any spells.

  5. #5
    LordEntrails's Avatar
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    You may find an extension that changes this behavior to what you are suggesting. And ofcourse you can always add the suggestion to the Wish List, link in Mr. Z's signature.

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  6. #6
    Could you add a function that changes the player token to a negative version or makes it look more translucent maybe? There are token swap extensions out there so I'm sure this would be possible.

    Old thread but I ran into this last session and thought it would be a cool feature.

  7. #7
    LordEntrails's Avatar
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    I don't know. Seems easier to just make such a token yourself and use a token swapper extension. But maybe a token 'widget' would be able to put an overlay on an existing token.
    widget - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net)
    widgetcontainer - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net)

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  8. #8
    if you are playing 5e, then simply being invisible doesn't make them hidden. In the adventure I ran yesterday I gave an invisible creature the invisible condition, which granted all of the appropriate modifiers. I made them not visible on the CT (which makes them not visible on the map) if they successfully hid from all party members.

  9. #9
    Quote Originally Posted by kasin View Post
    if you are playing 5e, then simply being invisible doesn't make them hidden. In the adventure I ran yesterday I gave an invisible creature the invisible condition, which granted all of the appropriate modifiers. I made them not visible on the CT (which makes them not visible on the map) if they successfully hid from all party members.
    I ended up modifying the code so that when it sees the effect with the word "Invisible" it automatically sets the token to invisible, and sets it back to visible when the effect is removed.

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