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  1. #1

    4.6.0 Test 5e Color Control Window button tax missing

    I was trying out adding text to an image and noticed the buttons for the color picker window were missing their text.
    FGU v4.6.0 test color control window buttons missing text.png
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  2. #2
    What OS are you running on?

    Regards,
    JPG

  3. #3
    I am using macOS Sequoia 15.0.1

    Quote Originally Posted by Moon Wizard View Post
    What OS are you running on?

    Regards,
    JPG
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  4. #4
    Yeah, there's an ongoing issue with the Unity engine on MacOS not displaying text in certain scenarios, and seems to be specific to pop-up dialogs built using native Unity UI. (such as message box and color box) It runs completely fine on Windows/Linux (and old Macs, I think); so it's something we'll eventually have to figure out an alternate solution.

    Regards,
    JPG

  5. #5
    Here is a thread that may help you when you have time to take a look at the problem. https://discussions.unity.com/t/text...-builds/820526
    Quote Originally Posted by Moon Wizard View Post
    Yeah, there's an ongoing issue with the Unity engine on MacOS not displaying text in certain scenarios, and seems to be specific to pop-up dialogs built using native Unity UI. (such as message box and color box) It runs completely fine on Windows/Linux (and old Macs, I think); so it's something we'll eventually have to figure out an alternate solution.

    Regards,
    JPG
    FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
    Playing -
    Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
    My Forge Creations

  6. #6
    Yeah, that's an interesting thread. It seems to imply that the TextMeshPro developer fixed the issue years ago though. I'll give setting up a separate font asset/material just for those dialogs in the next Test build to see if that helps.

    Regards,
    JPG

  7. #7
    Ok, just pushed a Test channel build with the additional font material. Not sure if that will address the issue or not (since I have a Intel-based Mac for development); but it's available in the Test channel.

    Regards,
    JPG

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