Fantasy Grounds Merchandise
Page 15 of 15 First ... 5131415
  1. #141
    Tarkonian,

    I'm afraid still doesn't seem to work.

    I've just tested with a friend (who created a player / did the roles - I had the console up (/console) to watch for errors, but nothing popped up)

    - We both updated our FGU
    - I created a new 'clean' instance of Symbaroum
    - My friend followed the steps outlined above


    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, ** This time a 5 second delay before dice appeared **
    8) Add Beastlore (Adept)
    9) Roll Acc again, ** This time a 27 second delay **
    10) Rolled Acc again (I was curious) ** 90 second delay **
    11) Rolled Acc a final time ** 180 second delay **

    So no dice yet, *But* really glad you are on the case - good to know someone is working to fix the issue.
    (I hadn't even had someone confirm they could reproduce the issue, hence I was getting more than a little annoyed before)


    Best Regards
    Andy

  2. #142
    Quote Originally Posted by agoldsmi55 View Post
    Tarkonian,

    I'm afraid still doesn't seem to work.

    I've just tested with a friend (who created a player / did the roles - I had the console up (/console) to watch for errors, but nothing popped up)

    - We both updated our FGU
    - I created a new 'clean' instance of Symbaroum
    - My friend followed the steps outlined above


    1) Create totally new Symbaroum Campaign (with no extensions loaded)
    2) Start 2nd instance of FGU, and join the game, to player as a player rather than GM
    3) In the 'player instance' create a new character (I left ACC, CUN etc all at 10)
    4) In the player instance, Roll any of abilities (I rolled ACC).
    5) Note that the dice roll appears instantly on both player and GM instances of FGU.
    6) Now add Alchemy (Novice, albeit probably doesn't matter)
    7) Roll Acc again, ** This time a 5 second delay before dice appeared **
    8) Add Beastlore (Adept)
    9) Roll Acc again, ** This time a 27 second delay **
    10) Rolled Acc again (I was curious) ** 90 second delay **
    11) Rolled Acc a final time ** 180 second delay **

    So no dice yet, *But* really glad you are on the case - good to know someone is working to fix the issue.
    (I hadn't even had someone confirm they could reproduce the issue, hence I was getting more than a little annoyed before)


    Best Regards
    Andy

    Thank you for this. This is good feedback and I'll look at it again this week. I'll get this fixed as quickly as I can.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

Page 15 of 15 First ... 5131415

Thread Information

Users Browsing this Thread

There are currently 8 users browsing this thread. (1 members and 7 guests)

  1. Egheal

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in