GI JOE RPG Launch
Page 38 of 38 First ... 28363738
  1. #371
    Hi,

    I am trying to understand how to use a poison effect code from a Caligni Creeper.
    "Saving Throw"|Save: Fortitude[DC:16]
    "Maximum Duration"|Effect: Black Smear Poison (Max Duration)[D:6]
    "Stage 1"|Effect: Black Smear Poison (Stage 1): 1d6 poison; Enfeebled: 1[D:1][DC:16]
    "1d6 poison"|Damage: 1d6 poison
    "Stage 2"|Effect: Black Smear Poison (Stage 2): 1d6 poison ; Enfeebled: 1[D:1][DC:16]
    "Stage 3"|Effect: Black Smear Poison (Stage 3): 1d6 poison; Enfeebled: 2[D:1][DC:16]

    I understand doing the save and applying the "Stage 1" and "1d6 poison" portions. I was not able to find the clause [DC:16] explanation in the google doc on effects or the atlassian doc. It is obviously the applicable DC for the save. I tried moving the combat tracker indicator to the preceding character and advancing it. That erased the "stage 1" clause without triggering a save to potentially change the stage. Is that [DC:16] indended to automate the save or is it just a textual reminder that disappears when the character's turn starts?
    Thanks
    Web

  2. #372
    There was a bit of confusion caused by my applying the effect to the source actor. I can see now that the effect disappears when the source actors turn starts since it is duration 1. It remains on a target if that target repeats another turn. So should I just notice that the target has a stage poison, reroll the save and then replace the existing save effect with the new stage as a result of the roll?

  3. #373
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,073
    Quote Originally Posted by webdove View Post
    I was not able to find the clause [DC:16] explanation in the google doc on effects or the atlassian doc. It is obviously the applicable DC for the save. I tried moving the combat tracker indicator to the preceding character and advancing it. That erased the "stage 1" clause without triggering a save to potentially change the stage. Is that [DC:16] indended to automate the save or is it just a textual reminder that disappears when the character's turn starts?
    All of this is NPC Ability automation, described in the Fg Wiki here: https://fantasygroundsunity.atlassia...ity+Automation There is no auto triggering of saves via the initiative advancing.

    Quote Originally Posted by webdove View Post
    It remains on a target if that target repeats another turn. So should I just notice that the target has a stage poison, reroll the save and then replace the existing save effect with the new stage as a result of the roll?
    1) Trigger the save action, if it fails apply the "Maximum Duration" effect to the target to track how long the poison will last.
    2) Apply either the stage 1 or stage 2 actions to the target based on whether they failed or critically failed the save.
    3) Next turn execute the save action again and apply the relevant stage based on the result.
    4) Continue step #3 until the 6 round duration effect expires or the target successfully saves at stage 1.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #374

  5. #375
    Quote Originally Posted by Trenloe View Post
    Damage combination is only supported for PC attacks at this stage. We'll add it to NPCs in the future.
    I found a workaround for using NPC [EFFECT] DMGCOMBINE [Roll] (dragged from the macro bar) when the second swing misses. I replaced the blank automation string for "Douible Slice" on the Caligni Stalker in Seven Dooms with "Damage: 0 piercing". So when the first swing hits and damage is saved and the second swong misses, I can use the clickable "Damage: 0 piercing" in the combat tracker to apply the damage saved from the first swing. I had tried "/damage 0 piercing" in chat as a way to apply the stored damage, but that was not recognized as valid.

  6. #376
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,073
    New functionality released today - support for the Assurance skill feat.

    An overview video can be found here: https://www.youtube.com/watch?v=8T8ykW6mn3w
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

Page 38 of 38 First ... 28363738

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in