TALES of the VALIANT
  1. #1

    Improved Block and modifiers

    I just noticed that Improved Block is applying the full modifier of -2 no matter how many are attacking. So if there are just two figures attacking the character (Gang Up Bonus +1) it is still applying the full -2 instead of just -1 to the "to hit" calculation. Is that working as intended?

  2. #2
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,730
    Improved block increases your parry by 2 (which is the -2 to attack you are seeing) and remove '2' points of gang up bonus, so yes it is working.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #3
    Quote Originally Posted by Doswelk View Post
    Improved block increases your parry by 2 (which is the -2 to attack you are seeing) and remove '2' points of gang up bonus, so yes it is working.
    Not quite.
    The current Fantasy Grounds version of Improved Block increases your Parry, which it does on your sheet correctly, AND shows a -2 to the roll for Gang Up, not what you are saying. The -2 has nothing to do with the Parry bonus.

    BUT crucially Fantasy Grounds knows where bonuses to attack come from, and is subtracting the correct amount from the Gang Up bonus. If you have a Gang Up bonus of +1 it lowers the bonus to 0, not -1 as the text may convey.
    It works correctly mechanically, it's poorly worded on the roll.

    If you look at the attachment, you can see that the Goblin rolled a 2, added 2 for their Joker, then added 1 for the Gang Up, and subtracted 2 for Improved Block. 2+2+1-2=3 but the result is declared as a 4 because it knows the -2 should only apply to the -1 to a minimum of 0.

    So to answer your question Mekons, yes it is working right, but not for the explanation Doswelk says!
    Attached Images Attached Images

  4. #4
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,730
    I was paraphrasing the SWADE RAW for improved block, not commenting on how FGU handles the edge, for the record
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  5. #5
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,404
    The wording how Improved Block affects the gang-up bonus is little bit misleading in the chat. However it knows that it can only cancel out gang-up bonus and not cause more modifiers beyond that. In the chat it reports "Improved Block -2" which means it will cancel up to 2 points of gang-up bonus.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in