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October 26th, 2024, 16:13 #231
When you say cant be interacted with - it is working for me.
I cant move it (I cant recall if it ever could be moved) but I can add Boons/Banes etc and make rolls.
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October 26th, 2024, 16:18 #232
- Join Date
- Nov 2019
- Location
- Tampa Bay
- Posts
- 7
I am only able to input number values into the white and red up/down arrows but they do not modify the rolls. None of the other buttons respond. I've tried swapping themes from the two SDL standard and freeport but no change. No other modules activated. Tried turning on/off dice tower, manual dice entry but no change
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October 26th, 2024, 16:25 #233
- Join Date
- Nov 2019
- Location
- Tampa Bay
- Posts
- 7
Just created a new game with SotDL ruleset. no modules or extensions. Still not working. The mouse cursor does change from pointer to hand when hovering over the buttons but there is no interaction.
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October 26th, 2024, 17:42 #234
- Join Date
- Nov 2019
- Location
- Tampa Bay
- Posts
- 7
Update: It works if I run FG as admin. This might be on my end. I will re-install in the next few days and see if that fixes anything. Though I remember the 1, 2, 3, -1 boxes changing color when dbl pressed (?) and they do not. I could be mistaken.
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October 27th, 2024, 00:05 #235
Yes they should change if you double click the number fields - they shoudl send their values to the boons/banes total.
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Yesterday, 20:46 #236
- Join Date
- Dec 2016
- Posts
- 2
Hello,
I'm having issues with a few of the Paths in my SDL game. Warden specifically, I am having issues with the talents just being completely wrong-- I attempted to delete the flawed path and now have no Warden at all in my module for Demon Lord's Companion.
Is there a way to force a reload for some modules, delete the erroneous data and re download my deleted warden path? Like deleting the Demon Lord's Companion module to force it to download?
I guess if worst comes to worst I can backup their characters and try to use a backup of the campaign to import their characters into.
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Yesterday, 21:20 #237
- Join Date
- Dec 2016
- Posts
- 2
Update:
I've been able to get my Warden class back by clearing my vault, and wanted to attach screenshots of what my Warden class looks like, fresh. The class is visible and looks fine in the Reference Manual view, but the entry in the Paths list doesn't look quite right, like it's still in progress. I've attached screenshots.
Attachment 62554
Looks okay in the reference manual entry here, and Binding Strike and Ward the Land are in the Spells list properly, so those are fine.
Attachment 62555
In general, should I be able to edit the files for Warden, Human, or any other module files directly? I think in the 5E ruleset I could only make a copy of something like "Barbarian" or "Medium Red Dragon" and edit the copy.
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Yesterday, 22:31 #238
The way to do it next time will be to right click on the module in the Library and choose Revert or something similar.
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