View Poll Results: Do you like the separate DC fields for each roll type
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No, I wish there was just one number (could be on the sheet multiple places)
17 25.00% -
Yes, I like setting it for a specific type and leaving it
40 58.82% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.18%
Thread: 5E - Requested Rolls
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October 31st, 2024, 20:05 #511
- Join Date
- Apr 2020
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- 203
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October 31st, 2024, 20:19 #512
- Join Date
- Apr 2020
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- 203
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October 31st, 2024, 22:01 #513
Is it a different call to select which CT entries populate the PCs and NPCs sections of RR? As it stands now, if I move a CT actor to a hidden Combat Group, they instantly disappear from RR (as I think they should).
I'm very curious as there are some other extensions (Clock Adjuster comes to mind) that I would love to use, but don't interact favorably with Combat Groups in the same way.
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October 31st, 2024, 22:27 #514
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- Apr 2020
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- 203
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October 31st, 2024, 22:30 #515
Thanks for the reply.
Unfortunately that probably means it's not an easy change on your end to make the Random Selector pick from only those in the filtered view and I won't be able to just replace CombatManager.getCombatantNodes() with a different call to solve other issues elsewhere...
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November 8th, 2024, 20:29 #516
Is there any way to have the staged roll windows pop-up on the player's side instead of the GM's side if a connected player owns an NPC via the Assistant GM or Pets (formerly Friend Zone) extensions?
"NPC: Prompt Owner to Roll Saves" puts the pop-up on the GM's side.
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Yesterday, 03:39 #517
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- Apr 2020
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- 203
V2.17
Version 2.17
- Add support for Pets, which replace Friend Zone
- Adopt changes from ruleset updates
- Visual changes accompany back end upgrades
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Yesterday, 18:58 #518
Thanks for the speedy action!
Pets works perfectly now.
Sharing NPCs with Assistant GM still gives the pop-up to the GM. I'm assuming this never worked in the past. I'd love to see it if you're up for it.
I think the optimal behavior would be:
If an NPC is shared with a single connected player, that player gets the pop-up. If the player isn't connected, the GM gets the pop-up.
If a connected player has access to all NPCs, both that player and the GM get the pop-up and whoever uses it first rolls/cancels and closes both pop-ups if it's the only one in the queue.
I'm much more interesting in the first case, as I really don't use the second case at this point, but some players swap who is controlling some NPCs long-term depending on who is in the session.
Thanks much!
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Yesterday, 20:22 #519
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- Apr 2020
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- 203
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