Thread: Locations
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October 30th, 2024, 13:35 #1
Locations
Under the World button on the right menu there is another button labeled "Locations". What is this used for? Is there a video tutorial somewhere I can watch?
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October 30th, 2024, 16:20 #2
It's new as of yesterday. I don't think their is any documentation on its use yet.
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October 30th, 2024, 16:40 #3
I use them a lot for world-building and they are nice for presenting a general "vibe" to a location. The Description field can be easily dumped to the chat window using the small button at the top of the window. Anything outside that field is not shared. So I put general descriptive narrative in the description box and all my other notes about a location in the GM Notes field.
The Pictures tab (bit of a misnomer since it only allows one) can be used to create "a thousand words" when needed or available.
Sub-locations are pretty much what they sound like. You can also drag and drop other locations to this area. One thing to note about doing that, though, is that it creates a copy of the location rather than a link to the original. This means that any edits to the original would need to be copied to the Sub-locations as well, though it's easiest to just delete the copy and re-drop the original.
As far as what they're used for: I use them mostly for places the PCs may visit multiple times. Locations where what's there is more important to know about so that the what's happening can be improvised. Locations in a town or city end up there a lot for me.--
I'm so bassic
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October 30th, 2024, 19:34 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 30th, 2024, 19:41 #5
Supreme Deity
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- Mar 2007
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They're meant to be used as @wndrngdru mentioned; just as a placeholder for location type of data. They can contain general description (sharable with players via button), GM-only description, and sub-locations.
It's going to be used to define Bastion Facilities from the 5E DMG. Then, you can create a campaign Bastion location record for a PC; and drag and drop the Bastion Facilities into the Bastion to create copies of those facility records and customize.
If using for world building, use the Add button to add new sub-locations records, instead of copying.
Regards,
JPG
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October 30th, 2024, 20:41 #6
I would love to see the "GM Notes" functionality of not being shared in books.
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Yesterday, 13:29 #7
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- Dec 2019
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- 2
The "GM Notes" section of Quest records (and the calendar, too) is very useful to me, and I was glad to see it implemented for the new Location records. But I was surprised to find that sharing a location with players also automatically shared all associated sub-locations. It would be nice if the sub-location list were part of the GM Notes so that each one could be revealed separately.
@Mephisto - I'm still building campaigns with simple Story records, and have only dabbled with Books. Not sure how the GM Notes would be implemented in that context, but in general, I agree with you. When I share a record with the players, I find it useful to have a section for myself that is always kept secret. Since Story records don't work that way, I have a lot of duplicate records with one for me and another for them.
As an aside, since this is my first post, I want to thank the community for this valuable resource. To Zacchaeus, Lord Entrails, and Moon Wizard, a special thank you for all of the help you have given me over the last four years without even knowing it.
Looking forward to the new DMG!
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Yesterday, 13:46 #8
You can keep locations hidden by linking them to the DM notes section and then dragging them from there into the sub locations section when you want then revealed. As mentioned the locations are designed primarily for the Bastions part in the new DMG which imagines a small location being built up over time; so the initial location isn't fully fledged but rather a small castle, or keep, which the players can add to as their wealth, power, and prestige increases. However because of the flexibility built into the system there's no reason why they can't be used for a complete castle, village, city, or even a dungeon with multiple sub locations. Since you can link anything to the DM (and player) descriptions, locations could conceivably be used to run an entire adventure.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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Today, 12:50 #9
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- Dec 2019
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- 2
Thanks, Zacchaeus!
I couldn't wait to see what was possible with this new feature, so I just started dabbling. I would never have figured that out on my own. I'll try it out!
Thanks for all you do.
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