TALES of the VALIANT

Thread: NPC Psion

  1. #1

    NPC Psion

    Hi all, I am creating psion NPCs in the Traveller ruleset. The NPC window is showing the PSI characteristic, however I cannot find where to add the Psi Abilities. The Skills entry won't accept them when I drag and drop. On the player sheet there is a separate part of the skills tab. I may be missing a setting somewhere. Thanks

  2. #2
    Go to your options in game and scroll down untill you see "Characteristics" set use psi characteristics to option_val_yes. you should now have a psi talent section in the skills tab to allow you to drag/drop. And a psi characteristic on the main page stats.

  3. #3
    Thank you. I really appreciate the response.

    I have done that and I think you are referring to the character sheet. However I am looking at the NPC character sheet. On the NPC sheet I also have the addition of the PSI characteristic however it doesn’t seem to add a line further down for PSI. I tried dropping the PSI abilities into the skills line but it won’t except them. So the outcome is that an NPC can have a PSI characteristic recorded but all abilities have to be handled through a Notes entry. I supposed the alternative is to create PSI NPCs as characters however that means I am jumping between two separate functions for NPCs.

    Thanks

  4. #4
    The other NPC piece that to me is missing is that when I roll a skill from the NPC sheet it doesn’t use a characteristic modifier. I am using Mongoose 2nd Edition rules and I have always presumed that NPCs get the characteristic modifier in the same way characters do. For example an NPC with Dex 9 and Gun Combat 1 would role 2d6+2. However FGU roles 2d6+1. Perhaps I have the rules wrong.
    Last edited by Kent3205; November 7th, 2024 at 23:25.

  5. #5
    Ok i've had a look and can not figure out how to add psi powers to a npc either you might need to wait for someone a bit more knowledge than me to reply and also i do believe you are correct about the npc stat rolls as i picked one with +1 dex & +1 gun combat but it was only rolling 2d6+1 instead of +2, hopefully a dev or mod will see this and pop in and help they are all really good that way.

  6. #6
    Thanks for taking a look.

  7. #7
    Responded on the Discord with some images from my game for the skills question.

    That might be the same for your Psion issue, can check again for you on that as well.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org

    Dragonslayers.space

  8. #8
    We have @Tarkonian looking at some fixes for Traveller, given that the original developer has not been supporting nor maintaining for some time.

    I'm not familiar with the ruleset; but I thought I remembered that Psionics were never fully developed by the original developer. This means that we're leaving the door open to a community developer stepping up to maintain/develop the ruleset; and will provide maintenance in the mean time to fix anything broken or to make sure it works with the latest non-game-specific changes. Since we do not have the game system expertise, we do not typically look at adding stuff that the original developer left out. But, I asked @Tarkonian to take a look, and see if he can figure out whether the code is there to support it.

    Regards,
    JPG

  9. #9
    Thanks JPG,

    My programming skills are very rusty, however if I get some time this may be enough of an impetus to try for my first extension.

    Cheers

  10. #10
    Thanks, will take a look.

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