TALES of the VALIANT
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  1. #91
    Quote Originally Posted by Morenu View Post
    Hope that helps
    Thank you very much. I hope the creator knows, if not perhaps its something to add in (Wishful thinking).

    The NIFTAG worked a dream. You've actually solved many problems by making me think about that tag!

    I did come across another weird one. Not sure if I am using the correct syntax or if the code doesn't do what I think it does.

    I've been trying to use DMGAT from BCE to create a healing effect when taking damage one time. I have tried many variations but cant seem to get it to activate. I have tried some of the following:
    DMGAT: HEAL: 5d6
    DMGAT; Heal: 5d6
    HEAL: 5d6; DMGAT

    Regardless it doesn't work the way I think it should. Any tips for something like that?
    Apologies for my relentless questions of which I no doubt will have more later XD

    ***Quick update
    I have something kinda working. I did this:
    TDMGADDT: Auto-Cure
    The custom condition being this:
    Auto-Cure; REGENA: 5d6+10

    Technically the spell calls for 5d6 [CL], however, if you put CL in the custom condition code, it can't resolve it because it had no idea what the CL is and simply breaks the code. This obviously isn't ideal. If anyone has a better way to do this let me know XD Damned CL requirements >.<
    Last edited by Rhydion; November 7th, 2024 at 21:15.

  2. #92
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    Quote Originally Posted by Rhydion View Post
    Thank you very much. I hope the creator knows, if not perhaps its something to add in (Wishful thinking).

    The NIFTAG worked a dream. You've actually solved many problems by making me think about that tag!

    I did come across another weird one. Not sure if I am using the correct syntax or if the code doesn't do what I think it does.

    I've been trying to use DMGAT from BCE to create a healing effect when taking damage one time. I have tried many variations but cant seem to get it to activate. I have tried some of the following:
    DMGAT: HEAL: 5d6
    DMGAT; Heal: 5d6
    HEAL: 5d6; DMGAT

    Regardless it doesn't work the way I think it should. Any tips for something like that?
    Apologies for my relentless questions of which I no doubt will have more later XD

    ***Quick update
    I have something kinda working. I did this:
    TDMGADDT: Auto-Cure
    The custom condition being this:
    Auto-Cure; REGENA: 5d6+10

    Technically the spell calls for 5d6 [CL], however, if you put CL in the custom condition code, it can't resolve it because it had no idea what the CL is and simply breaks the code. This obviously isn't ideal. If anyone has a better way to do this let me know XD Damned CL requirements >.<
    I do not see a DMGAT command I only have these DMG commands from BCE

    DMGA (D) [damage type]* Add Effect Apply damage when the effect is added
    DMGDT (-) Damage Deactivate effect when damage is taken
    DMGOE (D) [damage type]* Ongoing Damage Apply ongoing damage at the END of the Actor's turn
    DMGR (D) or (.N) [damage type] * ,all, [range] * Damage Reduce the raw damage (before resistances) by (D) or when a decimal between 0-1 reduce raw damage by percentage
    DMGRT (-) Damage Remove effect when damage is take
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  3. #93
    Quote Originally Posted by Morenu View Post
    I do not see a DMGAT command I only have these DMG commands from BCE

    DMGA (D) [damage type]* Add Effect Apply damage when the effect is added
    DMGDT (-) Damage Deactivate effect when damage is taken
    DMGOE (D) [damage type]* Ongoing Damage Apply ongoing damage at the END of the Actor's turn
    DMGR (D) or (.N) [damage type] * ,all, [range] * Damage Reduce the raw damage (before resistances) by (D) or when a decimal between 0-1 reduce raw damage by percentage
    DMGRT (-) Damage Remove effect when damage is take
    It's listed on his forge page under modifiers: DMGAT (-) Activate effect when damage is taken
    https://forge.fantasygrounds.com/shop/items/76/view

    However I did just find a way to get an auto heal working. Providing the dice on the heal do NOT change such as in the spell I am using. You can do this:
    TDMGADDT: Auto-Cure; HEAL: [CL] [WIS]
    Custom Condition: Auto-Cure; REGENA: 5d6
    This will apply the bonus of the CL and the modifier to the next healing roll which is the regeneration. Allowing for an auto-heal on hit

    Update*
    Added IF statement so the bonus heal doesn't apply to other healing:
    TDMGADDT: Auto-Cure; IF: CUSTOM(Auto-Cure); HEAL: [CL] [WIS]
    Last edited by Rhydion; November 7th, 2024 at 22:00.

  4. #94
    Me again.

    I can't seem to get on going saves on any kind to actually work. I think I'm completely misunderstanding the layout. I have tried using effect builder and tried what seems to be every option under the sun.

    How would you get the following coded to auto save at the start of a turn?

    "Creatures inflicted with this status take 1d6 + spell level fire damage, and an additional 1d6 + spell level (Fire III inflicts 1d6+3) at the beginning of each subsequent round.

    Burning creatures may attempt to make a Reflex save (equal to initial DC) to end the burning status at the beginning of their turns before the subsequent damage would take place."

    Side note: can't find anyway to notation spell level in code form but that can be worked around easily. They key here should be: DMGO: 1d6+3 fire (Save at start of turn)

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