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  1. #81
    Kelrugem's Avatar
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    Quote Originally Posted by Morenu View Post
    I am trying to code ATK: 1 and the bonus goes up by 1 at 8th and 16th levels. I know for +1 every 2 levels its ATK:1 [HCL] (and there is a way to make it +1 at 3,5,7...) and I can do [QCL] for every 4 levels. is there an every 8 levels?
    I do not think so, simply because it is not too relevant, it just goes up to +3; I think manual handling is okay here Or, maybe, one can write an extension where this kind of stuff can be customized in the notation of the effect

  2. #82
    I do know that there should be the ability to do that, whether in base PF, or with using Kel's extension as I wrote an extension that would be for every five levels [FCL] and it was incorporated into Kel's extension and modified to be any number of divisions I believe.

  3. #83
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    Quote Originally Posted by DCrumb View Post
    I do know that there should be the ability to do that, whether in base PF, or with using Kel's extension as I wrote an extension that would be for every five levels [FCL] and it was incorporated into Kel's extension and modified to be any number of divisions I believe.
    Oh yes, good reminder!

    I just checked on the forge page of extended automation, and indeed I added your code to this extension: ATK: 1; ATK: [d8LVL] (or ATK: 1; ATK: [d8CL] depending on the type of level, probably CL better) should do the trick

  4. #84

    Coding stoped working

    I thought I had the coding for the paladin Aura of Courage working and the Antipaladin Aura of Fear but just tried them and no beuno.

    AURA: 10 friend red; aura of courage; IFTAG:fear; SAVE: 4;IFTAG:cause fear;SAVE:4

    AURA:10 foe black;aura of cowardice;IFTAG:fear;SAVE:-4;IFTAG:cause fear;SAVE:4


    Any thoughts or suggestions?
    Last edited by hunz; October 30th, 2024 at 20:49.

  5. #85
    Morenu's Avatar
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    I am not at the computer, but try:

    AURA: 10 friend red; aura of courage; IFTAG: fear, cause fear; SAVE: 4

    AURA:10 foe black;aura of cowardice;IFTAG:fear, cause fear;SAVE:-4
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

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  6. #86

    Thank You

    Quote Originally Posted by Morenu View Post
    I am not at the computer, but try:

    AURA: 10 friend red; aura of courage; IFTAG: fear, cause fear; SAVE: 4

    AURA:10 foe black;aura of cowardice;IFTAG:fear, cause fear;SAVE:-4
    Thank you those worked properly. Your help with these things is very appreciated.

  7. #87
    Hi guys,
    I am in the process the creating a module for FFd20 stuff, starting with spells. I am currently in the process of coding and improving the automation for the spells as best as possible before I release it all to the public. I have an idea for automating the following but can't seem to get it down.

    Here is the spell text:
    "The target for this spell requires the Drenched status effect to be in effect. Once you cast this spell, the Drenched status effect is removed and the creature is surrounded by a globe of swirling water, taking water damage equal to your caster level (maximum 5) plus your Intelligence modifier per round until freed. The target can break free by spending 1 round and making a DC 15 Swim check to swim free."

    Using some wonderful extensions from some wonderful extension artists I have a rough idea of what it needs to look as but I don't know how to cap the damage added by CL in a line of text, thus far I have something like this:

    "Engulf; IFT: CUSTOM(Drenched); DMGO: [CL] [INT] water"

    This alone works but as stated by the spell, the CL needs to cap at +5. Is there a way to add this conditional in this line?

    Also second question.

    Strength Drain; STR: -1d4; STACK; RESTL - This code just applies a negative to STR but is there a way to inflict damage to have it automatically update that in the PC sheet or is that not possible?

    Final question - for now...

    TDMG triggers on damage received and you can specify melee and ranged as normal:
    Dread Spikes; TDMG: 1d4 melee,ranged,shadow
    This seems to trigger against spells as well. Is there a way to have TDMG not trigger on spells but only on physical attacks?
    Last edited by Rhydion; Yesterday at 18:36.

  8. #88
    Morenu's Avatar
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    I am not sure but will look into it. have you tried using the Effect Builder extension? I know you can put a maximum CL when doing spell damage on the Action Tab, so I would assume that it CAN be done, but no idea if there is syntax built in to write it out.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

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  9. #89
    Quote Originally Posted by Morenu View Post
    I am not sure but will look into it. have you tried using the Effect Builder extension? I know you can put a maximum CL when doing spell damage on the Action Tab, so I would assume that it CAN be done, but no idea if there is syntax built in to write it out.
    I spent about 30 minutes in effect builder hunting for a way to do it but it doesn't seem possible in effects builder at least. As you say it is possible in action tab so you would think there was a code right?

  10. #90
    Morenu's Avatar
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    Quote Originally Posted by Rhydion View Post
    Here is the spell text:
    "The target for this spell requires the Drenched status effect to be in effect. Once you cast this spell, the Drenched status effect is removed and the creature is surrounded by a globe of swirling water, taking water damage equal to your caster level (maximum 5) plus your Intelligence modifier per round until freed. The target can break free by spending 1 round and making a DC 15 Swim check to swim free."

    Using some wonderful extensions from some wonderful extension artists I have a rough idea of what it needs to look as but I don't know how to cap the damage added by CL in a line of text, thus far I have something like this:

    "Engulf; IFT: CUSTOM(Drenched); DMGO: [CL] [INT] water"

    This alone works but as stated by the spell, the CL needs to cap at +5. Is there a way to add this conditional in this line?

    I am reaching out to a creator that I think would know this answer Link

    Also second question.

    Strength Drain; STR: -1d4; STACK; RESTL - This code just applies a negative to STR but is there a way to inflict damage to have it automatically update that in the PC sheet or is that not possible?

    I you mean can you STR damage be seen on the PC sheet, I do not believe so. I am not sure if any CT effect reflects back to the character sheet.

    Final question - for now...

    TDMG triggers on damage received and you can specify melee and ranged as normal:
    Dread Spikes; TDMG: 1d4 melee,ranged,shadow

    Try this, the NIFTAG: spell will ignore the rest if it is a spell:
    NIFTAG: spell; Dread Spikes; TDMG: 1d4 melee,ranged,shadow


    This seems to trigger against spells as well. Is there a way to have TDMG not trigger on spells but only on physical attacks?
    Hope that helps
    Last edited by Morenu; Today at 17:17.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

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