TALES of the VALIANT
  1. #1

    LFG 1P UK Time Zone With game idea Willing to pay

    FG License: paid
    Time Zone: UK
    Term: i.e. Long term
    Voice: Hyper X Alpha S headset

    Looking for an old school style DM/GM.

    Open to both paid and unpaid games.

    Game System Preferred: Any that included a trading system (reason given later) and setting that allows for royalty/nobility (if there's a modern or sci-fi setting which allows for both, I'm open to the idea)

    Game System Experience: D&D 5e, D&D 3.5e, Pathfinder 1e (video game only), Star Wars Knights of The Old Republice

    Fantasy Grounds Experience: I've played around a little to get a feel of it

    Game idea: a merchant hires several adventurers to help with running his trade. Where it will lead is up to the DM/GM and other players (while the scenario assumes that the merchant has the final say on everything, the idea is that the merchant will have a mostly Laissez-Faire attitude to where the party will go, unless there's little or no profit to be made, then some convincing might need to be done, as it would be if that was in real life). While the idea implies there's no room for dungeon crawls and the like, like I wrote before, if there's a profit or good reason (even comraderie) it will fit. Furthermore, the game doesn't have to lead to PC achieving his ambition, there might be a war or he might decide to settle down in a city or village because he decided he's not cut out for it.

    Character idea: the aforementiined merchant with ambitions of becoming a noble or royalty (by no specific means, be it by purchasing land, being knighted or otherwise). More details will be adapted to the setting/system. But the prototype idea is that the PC is a Battle Sorcerer variant from 3.5e (https://www.d20srd.org/srd/variant/c...BattleSorcerer) but he will have to earn a bloodline to use magic during the campaign, but before he does he'll be a discount warrior with focus on charisma (not necessary, but I like the idea of earning magical power through roleplay rather than start with it, but it's merely a personal preference). +

    If I didn't make it clear, I want to work with the DM/GM on this idea, that's why there's a lot of things that are open ended which will adjust to the setting and DM's/GM's rules/preferences.

    About me: newbie roleplay enjoyer, eager rule follower, character dynamic appreciator, terrible self-seller.

  2. #2

    Join Date
    Dec 2016
    Location
    Nashville, TN
    Posts
    283
    I'm running a Shadowdark RPG campaign that might fit what you are looking for. The class you are wanting may be a hard fit but I can definitely work on adding a trade "system" in. The PCs start off down on luck and have adopted the adventuring life to make ends meet and find their fortunes. It is a sandboxish/hexcrawl/small dungeon crawl style game in a homebrew setting. There is no overarching plot but plots will develop as the party explores and acts in the world. There are events going on outside of the party's scope (but they are not world shattering or changing events like say Sauron is moving full steam ahead on world domination type things) and the party may hear rumors of them, but they will need to willfully get involved in those things on their own if they are interested.

    We play on Saturdays starting at 4PM Central US time (I think that would be about 9 or 10 pm your time).

    I started off with a few rumors and "minor" events in the starting location they could investigate and then I create new adventures and hook based on what they follow up with and the goals they choose for their characters (the downtime activities are used to help advance these goals).


    I am adapting the Carousing Downtime that comes with the game to apply to other situations. I have created downtime activities for researching histories/items/locations/peoples/spells/adventure possibilities, class training to upgrade class features outside of levelling, participation in religious rituals, shopping (you get XP for shopping in my game, lol). My most prized creation for a downtime activity is for one of the characters to evangelize and gain followers to the "underground" religion he is part of. I have also started on working out boons for different accomplishments he gets along the way of creating an established religious sect in the starting city. I have been pondering on how to implement this for running a stronghold (and similar things) and I think your trade company idea could fit in very well.

    Here is a link to a free PDF version of the the ruleset to see if it a game you would be into. I am using extended material that adds more ancestries (races) and classes so that it is closer to 5E in those aspects (fyi, classes are nowhere near as powerful as they are in any edition of D&D after AD&D). It is basically OSR using the 3-5E ability score bonus progression.

    https://www.thearcanelibrary.com/pro...39ozjwI-Unqo3_

    Here is an AI generated podcast talking about the setting.
    https://notebooklm.google.com/notebo...68/audio?pli=1

  3. #3
    I'm honestly sorry, but I'm hoping to catch a DM/GM who is yet to start a campaign because right now my weekends are blocked off until I manage to find a new job (right now I work Friday-Monday, 10.5 hours a day). I have some hope for a lead that was bought to me yesterday. But until I change jobs, I have plenty of time to discuss the campaign and wait for players to join, because from what I've heard, on most systems that aren't newest D&D edition it will take some time to find people.

  4. #4

    Join Date
    Dec 2016
    Location
    Nashville, TN
    Posts
    283
    Quote Originally Posted by Foreign View Post
    I'm honestly sorry, but I'm hoping to catch a DM/GM who is yet to start a campaign because right now my weekends are blocked off until I manage to find a new job (right now I work Friday-Monday, 10.5 hours a day). I have some hope for a lead that was bought to me yesterday. But until I change jobs, I have plenty of time to discuss the campaign and wait for players to join, because from what I've heard, on most systems that aren't newest D&D edition it will take some time to find people.
    Understood. Good luck!!!

  5. #5
    Quote Originally Posted by claedawg View Post
    Understood. Good luck!!!
    Appreciated. If you have any DM/GM friends who want to start a campaign, would you mind sending them my way?

  6. #6

    Join Date
    Dec 2016
    Location
    Nashville, TN
    Posts
    283
    Will do. You may also want to check out the different Discord channels (including FG's) for more access to people looking for players and groups.

  7. #7
    Hi Foreign,

    I was idly looking over the LFG forum today, which I have not done for a while. I am not actively looking for a new game, but I am considering whether I want to start another FG game or to join a game as a player. Your post really caught my eye.

    Briefly, I am a DM and have been running regular, weekly if possible, campaigns in Fantasy Grounds since 2020. COVID must have been good for the gaming world. I have the FGU Ultimate license and use Discord for in-game voice and out of game text. I’m in Canada, Central Time. This currently translates into GMT -6, but we have daylight savings time here so it changes to GMT -5 between April and November. My own schedule can accommodate players pretty easily. In fact, my current game was set to fit with my first player’s calendar. I actually prefer a weekday game.

    My current regular session is on Wednesdays, 3 hours long starting at 1:00 p.m. my time. I have players from the USA, Canada, Germany and Poland in my group. I had one from Australia, too, when we first started. I am extremely lucky because they are all great players and guys. I am male, fyi. No women asked to join when I began it, but my two earlier FG campaigns had guys and gals. I am not looking for players to join my ongoing game, this would be a new one.

    I could be called old-school. I’ve been playing D&D since the original blue-box set came out, though there was a big gap for career and all of that sort of RL stuff. I’m retired now so my schedule is what I want to make it. I got back into D&D about eight years ago.

    As a DM I try to strike a balance between RP and combat. I have my own world to set games in. I follow the rules unless it is agreed to change them by the group. I appreciate players pointing out when I miss something or make a mistake because I know I do not know the rules nearly as well as some people. I’m a DM, not a god. I am a visual DM, with lots of maps and pictures to set the scene, and I try to provide vivid descriptions of settings and events. All of my players contribute to the game and I encourage that.

    I have yet to disallow a character class or race from the 3.5 basic rules or any of the official books. I am always open to something someone wants to try. At least half of my players have planned their paths up to level 20! Who am I to say you can’t?

    My first rule is it must be fun.

    I use D&D 3.5 rules for a number of reasons, but the main one is because I still like it best of the various RPG rulesets I’ve tried. I am not a fan of 5e at all (sorry), and I’ve tried playing it a number of times. Besides, I have all of the 3.5 books and a great deal of other material to draw from, so I am reluctant to invest another thousand dollars or whatever in another set of rules. Never mind all of the custom material I’ve added for FG use.

    I began my FG games with a couple of modules – Rappan Athuk and Princes of the Apocalypse – but set them in my own world, which I have invested a fair bit of time building. It was an extension of my in-person game which was, obviously, no longer possible at the time. I tried the Roll20 system when first looking to go online but for me, Fantasy Grounds is easily the best interface. I do not consider Fantasy Grounds to be a game. It is a tool to help play games. I would use it even if I started another tabletop group.

    My world is closest in flavor to the Forgotten Realms, I suppose. My weekly group is 6 players and we have been playing for well over 2 years now. Started at level 3, now are almost ready to go to level 10. I think that covers long-term. I began using the PoA module but after the group reached Rivergard I realized I had to quit using it and make my own adventures. It was actually easier to prepare for once I got it rolling. I’ve been all-original for almost 2 years.

    I am not ready to fire up a new game instantly, but I could get one going in fairly short order if I decided to. I often think of DMing as being the co-writer/director/producer of a weekly TV episode or stage play, lol. What makes it work is the story that everyone is part of. A collaboration would be interesting to look at, which is why your post caught my attention in the first place. It is a lot like the one I answered here that launched my current campaign.

    If you’re interested in discussing it further, please message me here privately.

    Cheers,
    Laergulon

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