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October 9th, 2024, 19:52 #1531
Great to hear. I think your crew list just fell out of sync with who was where.
Dominic Morta
Ruleset Developer
Smiteworks
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October 10th, 2024, 05:18 #1532
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Hi Teddy. Thanks for fixing the first 2 issues.
I'm not sure what you mean about using the mech icon radio button. The weapons do seem to be pulling in the right damage die now, but I still have to manually change it to ranged for ranged weapons, and even when I do, these weapons are adding the wrong damage modifier. It should be [Dice + Tier] for ranged, and [Dice + Tier + Mech Strength] for melee.
Mech.PNG
Icon issue persists. My Large player becomes a medium mech (with 5 ft reach) when he enters the mech, and also stays medium when he exits the mech again (with 5 ft reach). I'm not sure if there's an easy way to resize, but having to adjust everything in the combat tracker for everyone every time is a bit of a pain.
I feel like we're close!
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October 14th, 2024, 18:49 #1533
I was hit by the hurricane and haven't been able to check messages. I'll take a look at these reports and see what is going on.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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October 25th, 2024, 03:44 #1534
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This might not be a specifically SF issue, but when I do manual dice, the players can see what the actual roll was on the die and that it doesn't match what shows up in the chat. They'll know the GM fudged a number if it doesn't match.
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October 25th, 2024, 04:50 #1535
That wouldn't be specifically SFRPG. They however haven't matched from my memory on the subject.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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November 6th, 2024, 04:08 #1536
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November 6th, 2024, 05:38 #1537
Something might be wrong with that character as I'm not seeing this with my testing with the same classes, levels, and attributes.
Screenshot from 2024-11-05 23-37-36.pngDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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December 8th, 2024, 19:08 #1538
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Resolve cost of actions not working?
I noticed this with mystic healing channel but tried making a generic action from scratch with a resolve point cost with the same result. No resolve points are automatically deducted.
ability.JPG
chat.JPG
I found an older forum post that shows this working correctly in a screenshot here.
https://www.fantasygrounds.com/forum...5&d=1608121466
Any advice?
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December 9th, 2024, 03:25 #1539
It's best to report issues in the bug report threads. I have moved your post here to help keep track of it. I have found a disconnect with the use of RP for action from the actions tab. I have a solution where if there is a RP cost, it will attempt to deduct it by pressing the cast button. It won't be connected with the actual heal action so that will need to be performed together one by one. I am unsure if the function of the action handled it all together, but this is the best solution I have at this moment for the issue. I will try and take a deeper look once I am able to circle back.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
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Have a suggestion?-Feature Request
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December 9th, 2024, 18:04 #1540
Supreme Deity
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The fix will be in the Tuesday ruleset update.
Regards,
JPG
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